Table of Contents
Implementing Mouse Wheel Zoom in Godot
Setting Up the Scene
To implement mouse wheel zoom functionality in a Godot 3D scene, you must first ensure your project is set up correctly. This involves having a Camera node that allows manipulation through user input and a 3D scene that requires zoom capabilities.
Code Implementation
extends Camera
var zoom_speed = 0.1
var min_distance = 1.0
var max_distance = 20.0
func _process(delta):
if Input.is_action_just_pressed('ui_zoom_in'):
zoom_in()
elif Input.is_action_just_pressed('ui_zoom_out'):
zoom_out()
func zoom_in():
if translation.z - zoom_speed > min_distance:
translation.z -= zoom_speed
func zoom_out():
if translation.z + zoom_speed < max_distance:
translation.z += zoom_speed
This script allows you to zoom in and out by manipulating the camera’s translation.z
value, effectively moving it closer or further from the target.
Your gaming moment has arrived!
Integrating Mouse Events
Bind mouse wheel actions within Godot’s Input System. Open Project Settings, navigate to Input Map, and add actions named ui_zoom_in
and ui_zoom_out
. Assign them the mouse wheel up and down actions, respectively.
Fine-Tuning and Testing
- Adjust Speeds: Tweak
zoom_speed
,min_distance
, andmax_distance
to suit your gameplay requirements. - Test Regularly: Use Godot’s play mode to iterate and test the zoom performance dynamically.