How can I optimize my game code to reduce high GPU usage during gameplay in Unity?

Optimizing Game Code to Reduce High GPU Usage in Unity

1. Profiler Utilization

Unity’s Profiler is an essential tool for identifying GPU usage bottlenecks. Start by analyzing the GPU module within the Profiler to pinpoint sections of your game that are the most GPU-intensive. This visual assessment allows you to understand where optimizations are needed.

2. Efficient Rendering Techniques

  • LOD (Level of Detail): Implement LOD to render fewer details on distant objects, thereby reducing unnecessary GPU calculations.
  • Occlusion Culling: Use Unity’s occlusion culling to avoid rendering objects not visible to the camera, which can significantly decrease GPU load.

3. Shader Optimization

Complex shaders can significantly tax the GPU. Optimize shaders by minimizing operations and using simpler shader models where possible. Profile your shaders to identify high-cost operations and reduce their complexity.

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4. Asset Streaming

Integrate asset streaming techniques to load textures and models dynamically rather than all at once. This can prevent high memory and GPU load spikes, thus improving performance during gameplay.

5. Efficient Use of Lighting and Shadows

  • Baked Lighting: Utilize baked lighting to eliminate the real-time calculation costs, which are substantial on the GPU.
  • Shadow Quality: Adjust shadow settings by using lower resolution shadows or reducing the distance over which shadows are rendered.

6. Memory Management Strategies

Memory leaks can lead to increased GPU usage. Regularly check for and eliminate any memory leaks. Use object pooling for frequently used objects to prevent expensive allocations and deallocations.

7. Further Tuning

For further improvement, consider implementing GPU instancing to reduce the number of draw calls, and utilize the Unity Job System along with Burst Compiler to optimize CPU side processes, thus balancing the load between CPU and GPU more effectively.

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