Table of Contents
Implementing Inverted Camera Controls in Unity
Step 1: Create a Toggle Option in the UI
- In Unity, create a new Toggle in your settings menu UI. This will serve as the option for the player to enable or disable inverted controls.
- Ensure it’s labeled appropriately for clarity, such as ‘Invert Y-Axis’.
Step 2: Scripting the Control Logic
Create a C# script to handle the input changes:
using UnityEngine;
public class CameraController : MonoBehaviour
{
public bool invertYAxis = false;
public float sensitivity = 5.0f;
void Update()
{
float mouseX = Input.GetAxis("Mouse X") * sensitivity;
float mouseY = (invertYAxis ? -1 : 1) * Input.GetAxis("Mouse Y") * sensitivity;
transform.Rotate(Vector3.up, mouseX);
transform.Rotate(Vector3.right, mouseY);
}
public void SetInvertYAxis(bool isInverted)
{
invertYAxis = isInverted;
}
}
- The
invertYAxis
boolean controls the inversion of the Y-axis. TheSetInvertYAxis
method is used to update this value when the toggle changes.
Step 3: Connecting UI to Script
- Attach the CameraController script to the camera game object.
- In the Unity Editor, navigate to the Toggle component and assign its On Value Changed event to the
SetInvertYAxis
method of the script. - This ensures that whenever the toggle’s state changes, the camera control logic updates accordingly.
Step 4: Saving User Preference
Persist user preference using PlayerPrefs:
Step into the world of gaming!
public void SaveSettings()
{
PlayerPrefs.SetInt("InvertYAxis", invertYAxis ? 1 : 0);
PlayerPrefs.Save();
}
public void LoadSettings()
{
invertYAxis = PlayerPrefs.GetInt("InvertYAxis", 0) == 1;
}
- Invoke
SaveSettings
when applying or exiting settings, andLoadSettings
during initialization to restore preferences.
Conclusion
By following these steps, you can efficiently implement and manage camera inversion controls, providing a customizable experience for players. Remember to thoroughly test different scenarios to ensure robust functionality across various platforms.