How can I implement continuous mouse movement in my game’s camera control system in Godot?

Implementing Continuous Mouse Movement in Godot’s Camera Control System

Godot Engine provides a robust API for handling mouse input, which can be used to implement continuous mouse movement in your camera control system effectively. This guide will walk you through setting up a basic camera control script to allow smooth and continuous movement based on mouse input.

Step-by-step Implementation

  1. Capture Mouse Movement: Use Godot’s input events to track mouse movement. In your script, you can connect to the _input(event) function to handle the InputEventMouseMotion event:
func _input(event):
    if event is InputEventMouseMotion:
        var mouse_delta = event.relative # Difference in mouse position
        rotate_camera(mouse_delta)
  1. Rotate the Camera: Depending on your game’s requirements, you’ll want to rotate the camera based on the mouse_delta’s x and y values. For a typical 3D game, you might adjust the camera’s y and x axis accordingly:
func rotate_camera(mouse_delta):
    var rotation_speed = 0.1
    $Camera.rotate_y(deg2rad(-mouse_delta.x * rotation_speed))
    $Camera.rotate_x(deg2rad(-mouse_delta.y * rotation_speed))

    # Clamping rotation to avoid flipping
    $Camera.rotation_degrees.x = clamp($Camera.rotation_degrees.x, -80, 80)
  1. Locking the Mouse: For efficiency, lock the mouse cursor to prevent it from leaving the window, ensuring continuous input without interruptions. Use the following setting:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
  1. Smoothing Movement: To achieve a smooth camera experience, you can interpolate camera rotation using Godot’s lerp or slerp functions which will make your camera movements look more fluid.
func smooth_rotate(current_rotation, target_rotation, delta):
    var smoothing_factor = 5.0
    return current_rotation.slerp(target_rotation, delta * smoothing_factor)

Conclusion

By effectively utilizing Godot’s input handling mechanics and a few simple functions, you can create a camera control system that responds smoothly and continuously to mouse movements. This setup can be tailored with further customizations, such as adding constraints or speeding up the rotation, depending on the specific needs of your game.

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