Level by level
Level by level - Play Online
Level by level is a hardcore RPG grinder where every death teaches you something. You're dropped into a world with 16 types of mobs, 5 mini-bosses, and a brutal Level 150 final boss that's designed to break you. Think Runescape meets Dark Souls—simple visuals, endless depth. The hook? Every single level reshuffles your stats, turning you into a different fighter each time you rank up.
Key Features
- 16 Enemy Types + 9 Boss Fights: Regular mobs, 5 gold-rich mini-bosses, and 4 location bosses that drop legendary gear sets.
- Clean First-Person Action: Minimalist low-poly aesthetic keeps your FPS smooth and combat readable—no visual clutter during 20-mob mushroom massacres.
- Thousands of Gear Combos: Helmets, armor, weapons, amulets. Mix stats like Vamp, Jump Force, and Defense to build glass cannons or unkillable tanks.
- Unlimited Progression: No level cap. Reach 150+ and experiment with builds forever—XP, gold, and loot never stop flowing.
How to Play Level by level
Easy controls, brutal mastery curve. You'll grasp combat in 30 seconds, but optimizing stat builds for the Level 150 boss? That's where the real game starts.
Controls
Responsive on both platforms—no lag, no excuses.
- Desktop: WASD to move, Mouse for camera, LMB to attack, RMB to zoom/interact, Space for double jump, Shift to sprint, E for inventory, H for auto-attack, ESC for pause.
- Mobile: Touch-optimized UI with virtual joystick and tap-to-attack buttons.
Slaughtering Your First Mushroom Pack
Step into the field and hunt. Quest objectives are simple: "Kill 20 Mushrooms." Each mob drops XP and gold. The trick? Don't button-mash—watch health bars and kite ranged enemies. Mini-bosses spawn randomly and flood you with coins if you burn them fast.
Leveling Your Character Into a Monster
Every level-up gives you fresh stat points. Pour them into Strength for raw damage, Agility for speed, Stamina for survivability, or hybrid builds that mix Vamp (lifesteal) with Jump Force (mobility cheese). Each choice rewrites your playstyle. A level 39 tank plays nothing like a level 80 assassin.
Hunting Location Bosses for Legendary Sets
Four location bosses guard unique gear. Beat them once? Good. Beat them 50 times? Now you've got the full set. These fights are farmable gold mines—mini-bosses get you quick cash, but location bosses drop the gear that breaks the meta. The final Level 150 boss? Unbeatable until you've assembled the perfect loadout.
Who is Level by level for?
Hardcore grinders who love long-term goals. If you're the type who replays Diablo 2 to test weird builds or spent 300 hours in Cookie Clicker, this is your jam. Sessions can be 10 minutes (farm a mini-boss) or 3 hours (chase that amulet drop). Perfect for players who want RPG depth without needing a NASA PC.
The Gameplay Vibe
It's meditative chaos. Combat feels like a rhythm game—dodge, strike, loot, repeat. The low-poly visuals aren't a compromise; they're why the game runs at 60 FPS even when 30 mobs swarm you. No frame drops, no loading screens between zones. The minimalist art keeps your brain focused on stats and strategy, not shiny distractions. You enter a flow state where hours vanish chasing "just one more level."
Technical Check: Saves & Performance
1. Saves: Progress auto-saves to Playgama cloud storage. Switch devices mid-grind without losing your Level 100 warrior.
2. Performance: Built in Unity with lightweight assets—runs smooth on laptops from 2015. The stripped-down textures guarantee instant load times and zero stuttering.
Quick Verdict
Level by level is the RPG you play for months, not days. If you crave progression systems that respect your grind, download-free convenience, and a final boss that laughs at your best gear, start now.
- The Hook: 16 enemy types and 9 bosses means every zone feels fresh, even after 100 hours.
- Build Variety: Thousands of gear combos let you pivot from tank to glass cannon mid-playthrough.
- Pro Tip: Farm mini-bosses at Level 50+ for fast gold—reinvest in inventory slots before tackling location bosses.
- The Challenge: The Level 150 boss is no joke. You'll need perfect stats, legendary gear, and pattern memorization to survive.
Release Date & Developer
Level by level was developed by Lambada. Released in February 2026.



