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Kiosk - Play Online
Ever wanted to work a creepy night shift where every customer might be your last? Kiosk drops you behind the counter of a run-down food stand in the rain, serving hot dogs and fries while something deeply wrong unfolds around you. It's like if Papers, Please and Five Nights at Freddy's had a baby that grew up watching Russian horror films. Your job? Cook fast food, figure out why the last employee vanished, and try not to freak out when the customers start acting... off.
Key Features
- Psychological Horror Meets Cooking Sim: Serve meals while the atmosphere slowly unravels into nightmare territory.
- PS1-Style Retro Aesthetic: Intentionally janky low-poly graphics with that unsettling early 3D look.
- Physics-Based Food Prep: Actually pour sauce, flip burgers, and drop fries into the fryer—nothing's automatic.
- Mystery Investigation: Piece together clues about your missing predecessor between orders.
How to Play Kiosk
The learning curve is gentle, but the tension curve? That's a different story.
Taking Orders and Cooking
You stand behind a service window. Customers show up—cops, truckers, random folks—and you see what they want floating above them (like a giant hotdog icon). You grab ingredients, use the grill, pour condiments with actual physics, and assemble their order. The fryer needs timing. The grill can burn things. It feels manual and clunky on purpose, which adds to the stress when things get weird.
Surviving the Night Shift
This isn't just about cooking speed. The rain keeps pounding. The lights flicker. Customers say strange things or stand there too long. You're watching for patterns, listening to muffled dialogue, trying to figure out what's actually happening at this kiosk. The horror creeps in slowly—it's not jump scares, it's the growing realization that something is very, very wrong with this place.
Uncovering the Mystery
Between serving orders, you explore your cramped workspace. Check notes. Notice details. The game rewards you for being observant and staying calm under pressure. Progress means both getting better at the job and getting closer to the truth about why you're really here. Career progression is mentioned, but let's be honest—you're here for the creeping dread.
Who is Kiosk for?
This one's for the indie horror crowd who love atmospheric slow-burns over cheap scares. If you enjoyed Happy's Humble Burger Farm or appreciate that analog horror aesthetic, you'll dig this. It's definitely NOT for kids—the vibes are unsettling and there are knife mechanics. Perfect for teens and adults (16+) who want something weird to stream or play late at night. You need patience and a taste for Eastern European bleakness.
The Gameplay Vibe
It's tense and lonely in the best way. The rain sounds are constant, the fluorescent lighting is oppressive, and the lo-fi graphics make everything feel like a half-remembered nightmare. The cooking mechanics are deliberately awkward—your hands fumble with bottles and spatulas, which amps up the stress when you're rushing. It's not fast-paced action; it's slow, methodical dread. The kind of game where you finish a session and realize your shoulders have been tensed for 30 minutes straight.
Technical Check: Saves & Performance
The game runs in your browser using Unity, and the retro graphics mean it'll work on pretty much any modern PC without breaking a sweat. Progress saves automatically to your browser's local storage, so don't go clearing your cache unless you want to restart your shift from scratch. The low-fidelity visuals are a style choice, not a limitation—this thing was designed to look like a haunted PS1 game, and it nails that aesthetic perfectly.
Quick Verdict: Pros & Cons
A solid pick if you want your horror served with a side of labor simulator.
- ✅ Pro: The atmosphere is genuinely unsettling—nails that liminal space horror vibe.
- ✅ Pro: Physics-based cooking feels hands-on and immersive, even when it's frustrating.
- ❌ Con: The janky controls are intentional, but they can still be annoying when you're just trying to pour ketchup.
Controls
Mouse-driven and responsive enough, though the physics can make simple tasks feel like defusing a bomb.
- Desktop: WASD to move, mouse to look and interact, left-click to grab/use objects. E key for specific interactions.
- Mobile: Not optimized for touch—this is strictly a desktop/PC experience.
Release Date & Developer
Developed by DarkPlay and released on June 18, 2025. A fresh entry in the indie horror-sim genre that clearly knows its influences.


