Room 45
Room 45 - Play Online
You wake up trapped in a locked room with no idea how you got there—and something is very, very wrong. Room 45 drops you into a first-person horror escape game where every drawer you open and every key you find might be your ticket out… or your last mistake. This is pure indie horror in the vein of Granny or those low-budget YouTube bait games—cheap scares, dark rooms, and a relentless stalker hunting you down. Your goal? Search for clues, solve basic puzzles, and escape before the thing in the shadows gets you.
Key Features
- Pure Escape Room Horror: One creepy location packed with hidden objects and locked doors.
- Jump-Scare Focused: A hostile NPC hunts you through the rooms with basic AI and plenty of sudden scares.
- Simple Controls: Point-and-click interactions make it easy to pick up, even if you're not a hardcore gamer.
- No Hand-Holding: No tutorials, no hints—just you versus the room and your own nerves.
How to Play Room 45
Getting started is dead simple, but surviving? That's another story.
Search Every Corner
You move through dark, cramped rooms in first-person view. Press E (or left-click) to interact with cabinets, drawers, and doors. Open everything. Inside you'll find Rubik's cubes, keys, and random objects that might unlock the next area. Crouch with C to hide or reach lower shelves. The crosshair changes when you hover over something clickable, so sweep your mouse slowly if you're stuck.
Avoid the Stalker
A humanoid enemy patrols the rooms with stiff, gliding movements. When it spots you, the jump-scare kicks in hard. There's no combat here—just run, hide, and pray it loses track of you. The AI is basic, so you can cheese it by crouching behind furniture or staying still in dark corners. But if it catches you, you're done.
Solve the Puzzle and Escape
Your ultimate goal is unlocking the exit door. This means collecting specific keys or items scattered across the room. Some puzzles are visual (matching cube colors, finding numbered objects), others are just trial-and-error. Once you piece it all together, hit X to close menus and make your escape before time—or the monster—runs out.
Who is Room 45 for?
This is aimed squarely at younger teens or casual horror fans who want quick scares without complex mechanics. If you watch a lot of reaction videos on YouTube or enjoy low-stakes horror games you can finish in one sitting, this will scratch that itch. Not recommended for players expecting AAA polish or deep storytelling—this is budget indie horror through and through.
The Gameplay Vibe
It's tense in short bursts, but mostly repetitive. The atmosphere relies on pitch-black lighting and sudden audio stings rather than genuine dread. Visually, it's rough—think early Unity asset flips with tiled wallpaper textures, basic shadows, and a low-poly monster that slides more than walks. The frame rate stayed stable enough for me (around 30-60fps), but the jittery animations killed the immersion. Audio is minimal: creaky floors, distant footsteps, and loud jump-scare sound effects. It's the kind of game you play with headphones on at 2 AM for maximum effect, even if the scares feel cheap after the first few.
Technical Check: Saves & Performance
The game doesn't have manual saves—if you die, you start over from scratch. It's a short experience anyway (maybe 15-30 minutes if you're good), so no huge loss. Performance-wise, it's super lightweight. The low-poly models and basic lighting mean it'll run on pretty much any PC from the last decade, and probably even older laptops. Browser cache should hold your session if you refresh, but don't count on cloud saves here.
Quick Verdict: Pros & Cons
A bite-sized horror escape that delivers cheap thrills but not much else.
- ✅ Pro: Easy to jump into—no downloads, no complicated tutorials.
- ✅ Pro: The no-instructions approach creates genuine confusion and paranoia at first.
- ❌ Con: Visuals are extremely basic, with obvious asset reuse and poor texture work.
- ❌ Con: The monster's sliding animation and predictable AI kill the fear factor fast.
Controls
Responsive enough for a browser game, though the interaction hitboxes can be finicky—you'll sometimes click three times before a drawer opens.
- Desktop: E or Left Mouse to interact, X to close menus, C to crouch, WASD to move.
- Mobile: Touch controls supported, though the cramped UI makes precision taps harder on small screens.
Release Date & Developer
Developed by antonio conte and released on March 5, 2025. It's a solo indie project, and it shows in the production values.
FAQ
Where can I play Room 45?
How do I avoid the monster in Room 45?
Is there a mobile version?
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