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Mine: Black Hole - Play Online
Ever wanted to play as a destructive black hole in a Minecraft-style world? That's exactly what you get here. Your job is simple: consume everything on the map—houses, trees, fences, entire villages—until nothing's left standing. It's a Hole.io clone wearing Minecraft's skin, and honestly, it's weirdly satisfying watching blocky buildings disappear into your void. The game gives you 6 progressively bigger levels, a timer ticking down, and a hungry circle that grows as you eat. Pure chaos in voxel form.
Key Features
- 6 Expanding Levels: Each map is bigger than the last, packed with more stuff to devour.
- Minecraft Aesthetic: Blocky houses, pixelated trees, and that familiar voxel charm—without the crafting hassle.
- Growth Mechanic: Your hole starts small but doubles in size as you consume objects, letting you eat bigger structures.
- Unlockable Skins: Earn diamonds to buy skins inspired by popular Minecraft YouTubers (though I didn't recognize most of them).
How to Play Mine: Black Hole
You'll get the hang of it in seconds, but clearing those later levels takes some strategy.
Navigate and Consume
You control the black hole using a virtual joystick (on mobile) or by moving your mouse (on desktop). Guide your hole over objects smaller than you—they'll get sucked in automatically. Start with fences, barrels, and small decorations. As you consume more, your hole grows, and that smiley face progress bar at the top starts turning green. The physics feel pretty loose; objects just tumble toward you and vanish.
Beat the Clock
Here's the stressful part: you've got a countdown timer (starts around 16 minutes). You need to fill the progress bar before time runs out. The bar shows sad faces when you're behind and happy faces when you're on track. Rush too fast and you'll miss small objects; go too slow and you'll fail the level. The later maps are massive, so you need to plan your route or you'll waste time zigzagging across empty terrain.
Grow Big Enough for Buildings
The real satisfaction comes when your hole finally gets large enough to swallow entire houses. You'll hear this crunching sound (kind of placeholder-ish, honestly) and watch whole structures collapse into your void. The bigger you get, the faster you clear the map. Finish a level and you'll earn diamonds to spend on cosmetic skins in the shop—though the upgrade system for "time and size" mentioned in the description wasn't super clear to me.
Who is Mine: Black Hole for?
This is a hyper-casual game aimed squarely at kids and teens who love Minecraft or just want something brainless to play during lunch break. If you're looking for depth or strategy, look elsewhere. But if you're 10 years old and think watching buildings get eaten by a black hole sounds cool? You'll probably love this. It's safe, colorful, and requires zero reading skills. Adults might find it repetitive after 15 minutes.
The Gameplay Vibe
It's oddly zen until the timer starts stressing you out. The visuals are low-budget Unity work—think asset store voxel packs stitched together with minimal effort. There's a gross vignette filter around the edges that feels like it's hiding how empty the maps actually are. The music? Generic upbeat loops that you'll mute after the second level. But the core loop of "small hole becomes big hole" scratches that lizard-brain satisfaction itch, same as popping bubble wrap. The physics are goofy—objects just ragdoll toward you with no real weight.
Technical Check: Saves & Performance
The game saves your progress automatically using browser storage, so you can close the tab and pick up where you left off—just don't clear your cache or you'll lose everything. Performance-wise, it's Unity WebGL running at a pretty stable framerate even on older machines. I tested it on a mid-range laptop and didn't see any stuttering, even when consuming dozens of objects at once. Mobile performance is fine too, though the joystick can feel a bit sluggish on smaller screens.
Quick Verdict: Pros & Cons
A mindless time-killer that does exactly what it promises, but don't expect polish or originality.
- ✅ Pro: Instant gratification—no tutorials, no complex mechanics, just eat stuff and watch numbers go up.
- ✅ Pro: The growth mechanic genuinely feels rewarding when you finally devour that huge castle.
- ❌ Con: Blatant asset flip with zero originality. It's Hole.io in a Minecraft costume, and that vignette filter can't hide the lack of effort.
Controls
Simple and responsive, though the mouse controls feel more precise than the mobile joystick.
- Desktop: Move your mouse to steer the black hole—your cursor acts as the joystick.
- Mobile: Drag the on-screen joystick with your finger to move around the map.
Release Date & Developer
Developed by COLORS GAMES and released on November 13, 2024. It's a browser game built in Unity, playable on both desktop and mobile without any downloads.

