Driver City
About Driver City
Driver City drops you into the fast-paced life of city streets in an open-world setting. Steal cars, race at high speeds, and explore the locations spread across the city. The choice is yours: follow the rules or break them by causing accidents and creating crazy situations on the roads.
How to Play Driver City: Steal Cars and Explore the City
Move through the city on foot or behind the wheel. Get into a car, push it to its limits with nitro, and use the handbrake to throw it into sharp turns. Step out and explore on foot whenever you want, jumping and sprinting through the streets. The open world gives you the freedom to race, crash, and cause chaos at your own pace.
Vehicles
- W, A, S, D — movement
- Spacebar — handbrake
- Shift — nitro
Characters / Heroes / Skins
- W, A, S, D — movement
- Spacebar — jump
- Shift — step
Controls
- W, A, S, D (vehicle): Movement while driving
- Spacebar (vehicle): Handbrake
- C: Camera
- F: Get in/out of the car
- Shift (vehicle): Nitro
- TAB: Pause menu
- W, A, S, D (character): Movement on foot
- Spacebar (character): Jump
- Shift (character): Step
- Mobile: On-screen touch controls
Games You Might Like
If the open-world driving and street chaos of Driver City appeal to you, driving games on Playgama offer a wide range of similar thrills. For another open-world adventure behind the wheel, Drive Quest lets you cruise between cities, pull off drifts and stunts, and customize from a pool of 35 vehicles across a detailed map. Fans of city crime and car destruction will find plenty in Crime and Vice City Police, which features multiple urban locations, realistic car deformation, and online multiplayer. For pure open-world speed without traffic rules, Extreme Car Driving Simulator puts a physics-driven sports car at your disposal for drifting and burnouts across a full city. The Fast And The Furious Games series is another strong pick for high-speed street racing fans, and the broader action games category on Playgama covers even more fast-paced options.
