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Sprunki Sandbox: Ragdoll Playground ModePlatformer-Editor
Platformer-Editor - Play Online
This is Geometry Dash in your browser, plain and simple. You're guiding a tiny cube through spike-filled death traps where one wrong move sends you back to the start. The real hook? A fully-featured level editor that lets you build your own nightmare stages with portals, gravity flips, and ship/UFO modes. Whether you're grinding through the 15 pre-made levels or crafting your own torture chamber, expect to die a lot and love every second of it.
Key Features
- 15 Pre-Made Levels: Escalating difficulty with the last 5 designed to destroy your sanity and sharpen your reflexes.
- Full Level Editor: Cube, ship, and UFO modes with gravity/size portals, checkpoints, custom backgrounds, and music selection.
- Mobile-Optimized: Runs smooth on phones with touch controls that actually work.
- Zero Downloads: Browser-based, no install required—jump straight into creating or playing.
How to Play Platformer-Editor
Getting started is easy—surviving past the first checkpoint is the hard part.
Mastering the Three Movement Modes
You control your character with A/D or arrow keys to move left/right. In cube mode, tap W or ↑ to jump over spikes. Switch to ship mode and you'll hold W to fly upward (release to drop). UFO mode lets you double-jump mid-air with repeated W taps. Each mode feels completely different, and portals will force you to switch on the fly.
Surviving One-Hit-Kill Obstacles
Everything wants you dead. Spikes, spinning saws, badly-timed jumps—you touch anything and you're restarting from the last checkpoint. The game teaches you by killing you. Those green checkpoints are your lifeline; hit them to avoid repeating entire sections. Gravity-flip portals mess with your brain mid-jump, and size-change portals shrink your hitbox but also your margin for error.
Building Your Own Death Trap
The editor is where the real addiction starts. You place a red circle (Start Pos) first—that's where players spawn. Then you drag-and-drop spikes, portals, blocks, and decorations onto a grid. Change the background colors, swap the music, adjust character start positions. Test your level, tweak the timing, and watch your friends rage-quit when they play it. The editor literally gives you the same tools used in all 15 campaign levels.
Who is Platformer-Editor for?
This is for hardcore rhythm-platformer addicts and creative masochists. If you loved Geometry Dash or The Impossible Game, you already know the vibe. Casual players can enjoy the first few levels, but this game doesn't hold your hand—it slaps it away and laughs. Kids with fast reflexes will get hooked, but younger players might bounce off the brutal difficulty spike around level 10. The editor appeals to anyone who's ever wanted to design a level that makes people scream at their screen.
The Gameplay Vibe
It's pure, anxiety-inducing focus. The neon glow effects and high-contrast visuals keep everything clear even when the screen fills with hazards. The music sync isn't as tight as official Geometry Dash, but it's good enough to get you in the zone. Visually, it's minimalist vector art—nothing fancy, just clean geometric shapes that make spikes very obvious. The editor interface looks cluttered at first with all the tabs and object categories, but once you learn where everything is, it's surprisingly intuitive. This isn't a chill game—you'll be leaning forward, jaw clenched, retrying sections 40+ times.
Technical Check: Saves & Performance
Progress saves automatically in your browser cache, so as long as you don't wipe your history, your completed levels and custom creations stay put. Performance is solid even on older hardware—the low-fidelity graphics mean it runs at 60fps on most devices. Mobile players get the same experience as desktop users, though the touch controls take a level or two to get used to. No lag spikes noticed even with dozens of objects on-screen.
Quick Verdict: Pros & Cons
A brutally satisfying platformer clone with genuine creative tools.
- ✅ Pro: The editor is shockingly deep—you can recreate almost any Geometry Dash concept.
- ✅ Pro: Instant restarts mean dying doesn't feel like punishment, just part of the learning curve.
- ❌ Con: No level-sharing system visible—you can't easily play other people's creations or upload your own.
Controls
Responsive and snappy—inputs register immediately, which is critical when you're threading between spikes.
- Desktop: A/D or ← → to move, W or ↑ to jump/fly (context-dependent on mode).
- Mobile: On-screen buttons for movement and jump—surprisingly precise for a one-touch death game.
Release Date & Developer
Developed by Kokim and released on March 4, 2025. It's a fresh take on the rhythm-platformer formula with editor tools that rival the games that inspired it.
FAQ
Where can I play Platformer-Editor?
How do I use checkpoints in the editor?
Is there a mobile version?
Video
Screenshots
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