Scary Shawarma Kiosk: The Anomaly
Scary Shawarma Kiosk: The Anomaly - Play Online
Ever played Papers, Please but wished it was about late-night fast food and creatures pretending to be human? This first-person horror game drops you behind the counter of a sketchy shawarma stand where your job is simple: cook wraps, serve normal customers, and slam the window shut when things get weird. It's part job simulator, part psychological horror—and every shift feels like a fever dream where one wrong order could summon something that definitely isn't an inspector from the health department.
Key Features
- Anomaly Detection Gameplay: Inspect customers for strange behavior, appearance glitches, and creepy dialogue patterns before deciding to serve them.
- No Hand-Holding: Zero tutorials or hints—you figure out what's "wrong" through trial, error, and mounting dread.
- Escalating Night Shifts: Each shift ramps up the weirdness, with reality warping more aggressively as you progress.
- Consequence System: Serve the wrong "customer" and face the inspector—a creature that enforces the rules with lethal efficiency.
How to Play Scary Shawarma Kiosk: The Anomaly
The concept is dead simple, but execution under pressure? That's where it gets you.
Inspect Every Customer at the Window
You stand inside the kiosk staring through the service window. Customers approach one by one. Your job is to study them hard—look at their face, listen to what they say, watch how they move. Does their head tilt at a wrong angle? Are they asking for something impossible? Do their eyes look... off? If something feels wrong, don't take the order. Close the window and refuse service. Normal people will leave annoyed. Abnormal things might react differently.
Cook Shawarma Without Mistakes
If the customer passes your vibe check, you take their order and start cooking. Slice meat from the rotating spit, grab ingredients from the prep bowls, assemble the wrap correctly. Speed matters, but accuracy matters more—mess up an order for a real customer and you're breaking the rules. Break the rules, and the inspector notices. You do NOT want the inspector to notice.
Survive Until Dawn
Your shift timer ticks down in the corner. Make it to morning and you win the night. But the longer you work, the stranger things become. Reality starts glitching. Customers get more ambiguous. The pressure builds because there's no pause button and no margin for error. One bad call and it's over.
Who is Scary Shawarma Kiosk: The Anomaly for?
This is for horror fans who like their scares slow-burn and psychological rather than jumpscare spam. If you enjoyed Papers, Please, That's Not My Neighbor, or the inspection mechanics from Five Nights at Freddy's, you'll dig this. It's also solid for teens looking for something creepy but not gory—the horror comes from tension and wrongness, not blood. Fair warning though: this demands focus. If you're the type who alt-tabs constantly, you'll miss the subtle clues and die fast.
The Gameplay Vibe
The atmosphere is suffocating in the best way. You're stuck in this claustrophobic kiosk with terrible lighting—everything outside the service window is pitch black except for what the single overhead bulb reveals. The visuals are rough, honestly. This looks like a student Unity project with asset store models and lighting that makes half the screen pure black. But that jank somehow works for the unsettling vibe. The sound design does heavy lifting—ambient street noise, weird customer voices, and the oppressive silence when you're alone. It's not a looker, but it nails the "3 AM shift at a gas station" dread.
Technical Check: Saves & Performance
The game auto-saves your progress between shifts using browser cache, so you can quit and pick up where you left off—just don't nuke your browsing data or you'll restart from night one. Performance-wise, it's lightweight. The graphics are basic enough that it'll run on a potato laptop without choking. I had zero lag on a mid-tier desktop, and given the simple geometry and limited lighting effects, mobile devices should handle it fine too.
Quick Verdict: Pros & Cons
A solid indie horror experiment that nails tension but could use polish.
- ✅ Pro: The anomaly-spotting mechanic is genuinely nerve-wracking—you'll second-guess every customer.
- ✅ Pro: No jump scares for the sake of it; the horror builds through atmosphere and paranoia.
- ❌ Con: The graphics are rough even by indie standards—expect flat textures and crushed blacks everywhere.
Controls
The controls are straightforward first-person stuff—responsive enough, though the cooking interactions feel a bit clunky.
- Desktop: WASD to move, mouse to look and interact with objects, E to grab items, left-click to serve or close the window.
- Mobile: Virtual joystick for movement, tap to interact with cooking stations and customers.
Release Date & Developer
Developed by Belavis and released on January 6, 2026. It's a Russian indie project that wears its Eastern European bleakness on its sleeve.




