Obby: Get Tall and Fall
Obby: Get Tall and Fall - Play Online
Ever played one of those Roblox simulator games where numbers go up and your brain goes on autopilot? This is exactly that, but wrapped in a falling mechanic. Your goal is simple: eat stuff to grow taller, jump off a platform, fall as far down as you can, collect a mountain of coins, hatch pets for multipliers, and repeat until the numbers hit billions. It's the digital equivalent of watching paint dry, except the paint is also occasionally rewarding you with gacha pulls.
Key Features
- Infinite Progression: No level cap—just endless worlds that get progressively harder to grind through.
- Pet Gacha System: Hatch pets with different rarities (from 60% common down to 1% legendary) to boost your income multipliers.
- Multiple Currency Types: Coins, trophies, and premium currency to juggle while you're chasing that next upgrade.
- Cross-Platform Controls: Works on desktop with WASD/mouse or mobile with on-screen joystick and buttons.
How to Play Obby: Get Tall and Fall
Getting started takes about five seconds, but the grind is eternal.
Grow and Prepare for the Drop
You spawn on a platform at the top of each world. Press E to start growing by consuming nearby food items, potions, and other pickups. Your stamina bar fills up as you grow—this determines how far you'll fall and how many coins you'll earn. Use WASD to move around and Space to jump if you need to reach stuff. On mobile, just drag the left joystick and tap the jump button.
Take the Plunge and Collect Currency
Once you're ready, walk off the edge and fall down the vertical shaft. You'll automatically collect coins based on your depth and stamina multipliers. The fall is automatic—there's no steering or dodging. You just watch the numbers tick up. When you hit the bottom or run out of stamina, you respawn at the top with your earnings ready to spend.
Spend, Hatch, and Multiply Your Earnings
Head to the pet hatching menu and blow your trophies on egg pulls. Each pet you unlock gives you passive income multipliers, so the more you hatch, the faster the numbers climb. You can also buy potions for temporary power-ups and unlock new worlds once you've leveled up enough. The game then resets the loop: grow taller, fall farther, earn more, hatch better pets.
Who is Obby: Get Tall and Fall for?
This is strictly for the Roblox crowd—kids aged 6 to 12 who enjoy low-effort clicker loops and the dopamine hit of watching big numbers appear on screen. If you're the type who finds idle games relaxing or you just want something to zone out to while listening to music, it'll scratch that itch. If you're looking for actual skill-based gameplay or strategic depth, keep scrolling.
The Gameplay Vibe
It's brain-off gaming at its purest. The visuals are standard Roblox fare—bright colors, flat lighting, chunky geometry, and that signature "smooth plastic" material everywhere. The UI is cluttered with shop icons, currency counters, and notification badges screaming for your attention. There's no real music to speak of, just ambient sound effects when you collect stuff. It feels like a mobile idle game that escaped onto desktop. The gacha pet menu is the real star here—complete with probability percentages that remind you this is designed to keep you clicking "Hatch 3" until your virtual wallet is empty.
Technical Check: Saves & Performance
The game auto-saves your progress to the cloud since it's built on the Roblox engine, so you can hop between devices without losing your pets or currency. Performance is smooth even on older hardware—Roblox games are optimized to run on potato PCs and budget tablets. Just make sure you have a stable internet connection since everything is server-based.
Quick Verdict: Pros & Cons
It's a competent clone of the Roblox simulator template, but it brings nothing new to the table.
- ✅ Pro: Zero learning curve—you'll understand everything in under a minute.
- ✅ Pro: The gacha probabilities are actually listed, which is more honest than most games in this genre.
- ❌ Con: It's shamelessly designed around monetization and grinding. The core loop gets stale after about ten minutes.
Controls
Responsive enough, though the camera rotation with right-click feels clunky. Mobile touch controls work fine but the UI buttons are a bit small.
- Desktop: WASD to move, Space to jump, E to grow, Right-click to rotate camera, Mouse to navigate menus.
- Mobile: Left joystick for movement, on-screen buttons for jump and purchases, tap to interact with UI.
Release Date & Developer
Developed by MapStudio and released on January 6, 2026. It's a fresh upload but feels like a reskin of a hundred other Roblox simulators from the past few years.




