Alex World
Alex World - Play Online
This is a shameless Super Mario Bros. clone, and honestly? It doesn't even try to hide it. You've got the '?' blocks, the brown mushroom enemies, the coin collecting, even the underwater level with that floaty jump physics. Your mission: storm through three castles, beat the bosses, and grab the gems to rescue a kidnapped princess. If you grew up mashing buttons on an NES and want that same vibe without the nostalgia goggles, this might scratch the itch—but don't expect much originality.
Key Features
- Classic Platforming Action: Jump on enemies, hit blocks, collect coins—you know the drill.
- Three Boss Castles: Each world ends with a boss fight guarding a gem.
- Power-Up System: Use shields, bombs, and potions to get through tough spots.
- Multiple Environments: Forest, cave, and underwater levels with different enemy types.
How to Play Alex World
The controls are dead simple, but timing your jumps while dodging enemies gets tricky fast.
Master the Basic Movement
You move with the arrow keys or WASD—left and right to walk, up or W to jump. On mobile, you've got oversized virtual buttons that do the job. Hit Z or the Space Bar to shoot projectiles at enemies. The shooting feels tacked on, honestly, since most of the time you're better off just jumping on things Mario-style.
Dodge Enemies and Collect Coins
Brown blob enemies waddle back and forth. Crabs scuttle in the water levels. Spikes hang from ceilings waiting to wreck you. You hop over or shoot through everything while grabbing floating coins and smashing those question mark blocks for bonuses. The collision detection is okay but not perfect—I clipped into an enemy hitbox a couple times when I thought I was clear.
Beat the Bosses and Claim the Gems
Every few levels, you hit a castle with a boss fight. These are your standard "learn the pattern, avoid attacks, hit the weak spot" affairs. Beat all three bosses, collect their gems, and you've rescued the princess. That's the whole loop. There's a timer ticking in the corner, but it's generous enough that I never felt rushed.
Who is Alex World for?
This is aimed squarely at kids or casual mobile players looking for a free Mario substitute. If you're a parent wanting something colorful and nonviolent for a 7-year-old, this works. If you're a platformer veteran, you'll breeze through it in under an hour and probably won't come back. The difficulty is on the easier side—I only died a handful of times, mostly from misjudging jump distances.
The Gameplay Vibe
It's chill and predictable. The pixel art is inconsistent—the character sprite doesn't match the resolution of the UI or backgrounds, which gives it that "asset flip" feel. The music is quiet and forgettable; I barely noticed it after the first level. It's not stressful or addictive, just... there. You jump, you collect, you move right. If you want brain-off platforming while listening to a podcast, it fits the bill. If you want something that feels polished or fresh, keep scrolling.
Technical Check: Saves & Performance
The game saves your progress automatically in your browser's local storage, so you can pick up where you left off—just don't clear your cache or you'll start over. Performance-wise, it runs smooth even on low-end devices. The visuals are simple enough that I didn't see any lag on an older laptop or my phone. No downloads, no install, just click and play.
Quick Verdict: Pros & Cons
It's functional and free, but it lacks personality.
- ✅ Pro: Instant nostalgia hit if you loved old-school Mario games.
- ✅ Pro: Runs on anything—perfect for older phones or weak PCs.
- ❌ Con: Zero originality. It's a paint-by-numbers clone with mismatched art quality.
Controls
The keyboard controls are responsive enough. Mobile touch buttons work but feel oversized and clunky—clearly not optimized for modern screens.
- Desktop: Arrow Keys or WASD to move, Up/W to jump, Z or Space Bar to shoot.
- Mobile: On-screen virtual buttons for movement, jump, and shoot.
Release Date & Developer
Developed by 013Games and released on January 1, 2023. It's a solo indie project, which explains the rough edges and template-heavy design.



