Puzzle meets permadeath. Commit throws you into an isometric maze where mistakes stick. Control a hungry cat. Cross every tile. Collect the food. Catch? Tiles vanish behind you. No rewind button here.
The Mission: Guide your cat across every single tile in the level. Touch them all. Grab the food. Escape. Sounds easy? Each step erases the ground forever. Wrong path = instant restart.
Click a tile. Cat jumps there. Tile disappears. Simple mechanics, brutal consequences. Mouse-only controls—no keyboard needed. Every click commits to the move (get it?). Plan the route in your head before touching anything. Visualize the entire path. One wrong click and you're watching the cat fall into the void.
Forget backtracking. Gone tiles stay gone. Must hit every tile to finish. Miss one platform? Level fails. Strategy beats speed here. Count tiles. Map corners. Dead ends are death sentences. Start from edges, spiral inward, or trace figure-eights—whatever works. Just don't strand yourself on an island of disappearing ground.
Corners first. Always clear the edges before tackling the center. Identify 必须经过的关键点—tiles you MUST cross to reach others. Work backwards from the goal. Where's the food? Which tile touches it? Build your route from end to start. Use the isometric view to spot hidden connections. Some tiles look isolated but connect diagonally. Zoom your brain, not the screen.
Brain-burners who love spatial puzzles. Fans of Chess-like planning. Perfect for players who think three moves ahead. Not for button-mashers. This is slow, calculated, satisfying when you crack it.
Commit was developed by FedericoVS. Released in March 2026.