Milord, We Have a Zombie Problem drops you into a medieval siege where tens of thousands of undead are bearing down on your keep. The challenge is to hold the line against waves of zombies, skeletons, hellhounds, necromancers, and dragon-liches while building and personally aiming a battery of towers along the road. Between battles, a deep War Council upgrade tree lets you reinforce your defenses with new towers, spells, griffin riders, a holy meteor, and heroes who stand guard at the gate.
The goal is to prevent the dead from reaching your keep until the entire horde has been destroyed. Each battle unfolds in two phases: preparation and combat.
Before a battle begins, select a tower from the bottom bar and place it on the walls or raised ground beside the road. Once placed, set its aim — towers sweep around the point you designate. The available tower types are crossbows, ballistae, trebuchets, dragonfire braziers, storm spires, alchemist towers, and sunlance prisms.
Hurl a Royal Fireball at the horde and hold to keep casting. Additional spells are available during combat. Pausing is possible at any time. After the battle ends, spend Souls, Royal Seals, and Holy Relics in the War Council to unlock and upgrade towers, spells, and heroes.
If holding a road against the undead is your thing, zombie games on Playgama offer a wide range of horde-survival challenges to explore. For more maze-building and tower-placement depth, Zombie Barricade: Maze Defense lets you design the kill corridor yourself across campaign and endless survival modes. Lastlight: Zombie Survival tasks you with fortifying a Town Hall and equipping wall guards to hold a single northern road, much like defending your keep here. Zombie Siege: Last Base pushes the horde-survival formula further with soldier merging, mine planting, and a six-zone campaign of escalating undead waves. Broader tactical options await in the full strategy games library on Playgama.