Publish Your Game on YouTube Playables
Join developers already earning with Playgama on YouTube. Monetization live. Developers are already earning.
A Wide-Open Market
YouTube Playables is still in its early days. Low competition means strong visibility and discoverability for new titles.
Monetization already enabled.
Your Games. Our Expertise.
Playgama handles everything between your code and millions of players. We don't just publish β we optimize, promote, and maximize your game's potential.
Technical Testing & QA
Comprehensive testing using official YouTube Dev Links and Test Suite. We help minimize rejections and accelerate certification to 3-7 days average.
Creative Optimization
Custom store assets, thumbnails, and preview videos designed to maximize click-through rates on YouTube.
YouTube Partnership Team
Direct communication with YouTube's team. We handle approvals, policy questions, and feature requests.
Live Optimization
Data-driven suggestions based on player behavior. Session length, retention, and monetization optimization.
Live in Tier 1 Countries
Highest value markets with strongest monetization. More regions coming soon.
Games Powered by Playgama
Successful titles already live on YouTube Playables.
More Than Just YouTube
One integration, multiple platforms. Maximize your game's reach with Playgama's distribution network.
20+ Games on YouTube
We've already published over 20 games on YouTube Playables with millions of plays. Our team knows what works and how to optimize for this platform.
10+ Additional Platforms
Beyond YouTube, publish to TikTok, Messenger, Telegram, Discord, and 10+ other instant game platforms with the same SDK integration.
100+ Partner Network
Access Playgama's exclusive partner network of 100+ publishers and distributors. Your game gets featured across multiple channels and territories.
Transparent Revenue Split
Transparent revenue sharing with no upfront costs. You earn when players engage with your game. Detailed analytics for impressions and revenue.
Four Steps to YouTube
From integration to millions of players. No paperwork, no waiting months for approval.
Integrate Playgama Bridge SDK
One lightweight SDK for all platforms. Supports Unity, Godot, Cocos, and pure HTML5. No Google Developer account or YouTube approvals needed to start. Documentation and code examples
Upload & Go Live on YouTube
Create your account on developer.playgama.com and upload your game as a ZIP file. Our QA team handles testing, optimization, and YouTube certification. Average time to publish: 2-4 weeks vs 3-6 months for direct publishing.
Track Performance in Your Dashboard
Get instant access to real-time analytics: track ad impressions, revenue, gameplay sessions, and player engagement. No upfront costs, no Google Developer account required.
Get Paid by Playgama in a Few Clicks
Request payouts directly from your dashboard. Fast and simple β to your bank account or in crypto. No hidden fees, no unnecessary delays.
Built for Developers
Simple SDK. Self-service QA. No source code needed.
// Initialize Playgama Bridge bridge.initialize().then(() => { console.log('Bridge ready') }) // Show interstitial ad when supported if (bridge.advertisement.isInterstitialSupported) { bridge.advertisement.showInterstitial() } // Save & load player progress bridge.storage.set('level', 5) bridge.storage.get('level').then(data => { console.log('Loaded:', data) })
// Show interstitial ad when supported if (Bridge.advertisement.isInterstitialSupported) { Bridge.advertisement.ShowInterstitial(); } // Save & load player progress Bridge.storage.Set("level", "5", success => { }); Bridge.storage.Get("level", (success, data) => { Debug.Log("Loaded: " + data); });
func _ready(): # Show interstitial ad when supported if Bridge.advertisement.is_interstitial_supported: Bridge.advertisement.show_interstitial() # Save & load player progress Bridge.storage.set("level", "5", Callable(self, "_on_set")) Bridge.storage.get("level", Callable(self, "_on_get")) func _on_get(success, data): print("Loaded: ", data)
local bridge = require("bridge.bridge") function init(self) -- Show interstitial ad when supported if bridge.advertisement.is_interstitial_supported() then bridge.advertisement.show_interstitial() end -- Save & load player progress bridge.storage.set({ level = 5 }) bridge.storage.get({ "level" }, function (_, data) print("Loaded: ", data.level) end) end
QA Tool
Test your game yourself before sending it to us. Make sure everything is ready for YouTube Playables β no back-and-forth needed.
No Source Code Required
Just upload a ZIP archive with your game. The only requirement β Playgama Bridge SDK must be inside.
What Developers Say About Playgama
Real stories from studios already publishing on YouTube Playables.
Frequently Asked Questions
Everything you need to know about publishing on YouTube Playables.
Ready to Reach 2 Billion Users?
Join developers already earning with Playgama on YouTube Playables.