Post-apocalyptic RTS. Resource management with teeth. War Groups throws you into the Zone—a radioactive wasteland split between 10+ factions. Stalkers. Bandits. Military. Sectarians. Pick a side. Capture 15+ sectors. Hunt artifacts. Watch your squad die if you screw up.
Your mission? Own the Zone. Every inch of it. That means destroying rival factions, claiming all 15+ sectors, and stockpiling enough artifacts to make your army unstoppable. It's territorial warfare with permanent consequences.
Hire units with RUB (soft currency). Start with Rookies at 4,000 RUB each. Fill Squad Bravo. Hit the level requirement gates. Unlock elites later. Watch the Preparation Timer (18 seconds default) or smash the ad button for instant deployment. Dead units? They stay dead. Permadeath isn't a joke here.
The map sprawls. Anomalies everywhere. Mutants lurking. Send squads to Farm, Outpost, or contested zones. Wait for the timer. Collect loot. Expand. Each sector brings resources—gear, artifacts, territory control. Miss the Blowout Timer and your exposed units take radiation damage. Timing = survival.
Scavenge equipment. Trade it. Form alliances with other groups to split the map peacefully. Or start wars. Wipe them out. Take their artifacts. The choice shapes your path. Alliance = faster expansion. War = total domination but higher risk. Pick wisely based on your squad strength.
Perfect for RTS fans who want tactical depth without APM spam. Great for S.T.A.L.K.E.R. nerds craving a mobile fix. Ideal if you love resource management with actual stakes—permadeath makes every move count.
War Groups was developed by Mirra Games. Released December 24, 2025.