Ever just wanted to punch something without consequences? Uncle Hit: Punch the Dummy delivers exactly that. It's a simple, fast-paced smash game where you control a floating boxing glove and knock out dummies in absurd scenarios. One level you're punching someone sitting on a bench, the next you're wrecking a group carrying a casket. The goal is simple: punch every target, watch the physics go wild, and move to the next scene. It's pure stress relief with zero rules.
The learning curve is basically nonexistent, but the variety keeps it addictive.
You control a first-person boxing glove. Move your cursor (or finger on mobile) to aim, then click or tap to throw a punch. The crosshair helps you line up shots. Your only job is to knock every dummy and object out of the scene. Once they're all gone, you win the level.
The game runs on ragdoll physics, so punches have weight and momentum. Hit one dummy hard enough and it'll crash into others, creating domino effects. Some levels have breakable crates or props—smash them to clear the area faster. Timing matters when dummies are moving or grouped together.
Each level is a new absurd setup. There's no difficulty curve—some stages are one dummy sitting still, others have crowds balancing on objects. The humor comes from the randomness. You're not grinding for upgrades or currency. Just punch, laugh at the chaos, and click next.
Perfect for casual players who need a quick distraction. If you've got 5 minutes between meetings or waiting for a friend, this fits the bill. Kids will love the goofy scenarios and safe violence (cartoonish dummies, no blood). It's also great for stress relief—there's something satisfying about watching a ragdoll fly off-screen after a solid punch. Not for hardcore gamers looking for depth, though. This is snack-sized fun, not a full meal.
It's chill chaos. The action is quick, but there's zero pressure since you can't lose. The visuals are super basic—think low-budget Unity project with cell-shaded outlines and grid floors. It reminds me of Superhot's minimalist style, but way simpler and cheaper-looking. There's no music to speak of, just punching sound effects and the satisfying *thwack* of contact. Honestly, the low production value works in its favor—it doesn't take itself seriously, so neither should you.
The game saves your progress automatically in your browser cache, so you can pick up where you left off. Just don't clear your cookies or you'll start over. Performance-wise, it's lightweight. The simple graphics mean it runs fine on older phones and budget laptops. I didn't notice any lag or frame drops, even when multiple ragdolls were flying around. It's optimized for quick sessions on any device.
A solid pick if you want brainless fun with satisfying physics.
Responsive and simple. No complaints here—the controls do exactly what you'd expect.
Developed by Bravestars and released on January 13, 2026. It's their typical hyper-casual style—simple, addictive, and designed for quick mobile sessions.