It's like Snake.io and those "runner" games had a baby in a battle arena. You're basically a colorful stickman collecting tiles and passing through multiplication gates to grow taller while stomping on smaller players. The bigger you get, the more you dominate the tiny island arena. It's a classic IO multiplayer brawl where size literally equals power, and everyone's scrambling to hit those sweet "+20" gates before you do.
Getting started is dead simple, but staying on top of the leaderboard gets competitive fast.
You navigate your stickman around a confined island arena using arrow keys or WASD. Your job is to vacuum up every colored tile, brick, and donut you see scattered on the ground. Each pickup adds to your height counter. The more you collect, the taller you become. Simple math: more stuff = bigger body.
Here's where the game gets tactical. Those glowing gates plastered with "+20" or "+19" are your fast track to dominance. Run through them and watch your height explode instantly. But watch out for the "-5" gates or "Speed Boost" traps that can shrink you down or throw off your momentum. Time your routes to chain the best gates while avoiding the bad ones.
Once you're towering over the competition, hit the spacebar to smash opponents with lower point counts. Every kill pushes you up the live leaderboard displayed on screen. Survive the full session, avoid getting crushed by bigger players, and aim for that crown icon at the top. Sessions are short, so every second counts.
This is pure hyper-casual mobile candy aimed at kids and young teens who want instant dopamine hits with zero brain effort. If you're 6-12 years old and love those trendy Rainbow Friends characters, you'll eat this up. It's also perfect for anyone killing 90 seconds on the bus—zero commitment, maximum chaos. Not for hardcore gamers looking for depth or strategy.
It feels like a slot machine crossed with a demolition derby. The action is non-stop frantic—you're always hunting the next gate or fleeing from a giant player. Visually, it's bottom-tier mobile quality: flat lighting, basic shapes, and those generic asset-store trees you've seen in a hundred other games. The water looks like someone slapped a tiling texture on a plane and called it a day. Audio is typical mobile game bloops and boops. It's mindless, high-energy, and designed to keep you tapping "Play Again" without thinking.
Good news: the game runs butter-smooth even on ancient hardware because the graphics are so barebones. I tested it on an old laptop and had zero lag. Bad news: there's no real progression system to save. Each round is a standalone session, so you're basically starting from scratch every time. The game might cache your gem count or cosmetic unlocks in browser storage, but don't expect a deep career mode. Just don't clear your browser history if you've earned any currencies.
A mindless time-waster that delivers exactly what it promises: quick, chaotic multiplayer where you grow tall and squish people.
Responsive enough for what it is. No lag, but also no precision required—you're just steering a stickman around an empty arena.
Developed by Orange B and released on November 13, 2025. It's a brand-new entry in the oversaturated IO arena genre.