Ever watched a YouTube slowmo fight compilation and thought "I wanna do that"? This is basically that, but you're controlling a floppy white ragdoll beating up waves of red stickmen. Your goal is simple: drag your character around like a puppet, flail their arms at enemies, and survive long enough to collect coins and unlock better weapons. It's like Gang Beasts met a hyper-casual mobile game and had a budget baby.
Getting started is easy—mastering the floppy physics? That's where it gets tricky.
You click and drag your character's body to move them around the arena. It's not smooth walking—you're literally yanking a ragdoll across the floor. To attack, you grab their arms and swing them at enemies. Touching a weapon automatically picks it up, so positioning matters more than you'd think.
Red stickmen spawn in waves and rush you immediately. They've got the same floppy physics, so fights turn into chaotic slap battles where everyone's falling over. You'll need to keep moving because getting surrounded means taking hits from all sides. Your green health bar drains fast if you're not careful.
Every enemy drops coins when you beat them. Between levels, you spend those coins on new weapons or stat upgrades. The progression is slow—expect to grind the same early levels a few times before you can afford the good stuff like pistols.
This is perfect for casual mobile gamers who want something brainless to play during a commute. If you're 12-18 and just need to smack some stickmen around for five minutes, you'll have fun. It's not deep, it's not pretty, but it's immediately satisfying. Not for people expecting polished gameplay—this is bottom-shelf hyper-casual territory.
It's weirdly chill despite all the fighting. The ragdoll physics are so silly that even losing feels funny. Visually, it's sterile—flat lighting, basic grid floors, zero environmental personality. There's this chromatic aberration filter that makes everything look slightly blurry, probably to hide how plain it all is. The audio is minimal—basic punch sounds and generic background music that you'll mute after three minutes. It's the kind of game you play with a podcast on.
The game saves your coin balance and unlocks in your browser's local storage. Just don't clear your cache or you'll lose everything. Performance-wise, it's smooth even on older hardware—the devs clearly optimized for low-end phones. I had zero lag, but that's expected when the graphics look this basic. No downloads required, just load and play.
A mindless time-killer with funny physics, but don't expect much depth or originality.
Responsive enough for what it is. The dragging feels a bit floaty, but that's part of the ragdoll charm.
Developed by Mirra Games and released on January 26, 2026. Pretty recent, though it feels like it could've come out five years ago based on the style.