You know those detective shows where you're always one clue away from solving the case? That's the vibe here, but you're clearing cards instead of chasing suspects. Solitaire Crime Stories mixes classic Tri-Peaks solitaire with a story about journalist Lana Whitt and Deputy Sheriff Bill Maite solving crimes in Springdale. Match cards, earn coins, and unravel mysteries one hand at a time. It's basically if a mobile puzzle game and a crime drama had a baby.
The rules are simple enough for your grandma, but clearing every level without burning through your coins? That's the challenge.
You've got a pyramid of cards and a waste pile at the bottom. Tap any card that's one higher or one lower than your current card. Got a 6? You can grab a 5 or a 7. Clear all the cards from the board and you win. The cards are big and easy to read, so you won't be squinting at tiny numbers.
When you're stuck, tap the draw pile to flip a new card. But here's the catch—you've got limited draws, and refilling costs coins. Same goes for the Undo button. I watched that thing jump from 100 coins to 250 after a few mistakes, which stings when you're low on cash. The game really wants you to think before you tap.
Those rocket boosters aren't just for show. Activate one and it'll auto-clear a bunch of cards in a flashy animation. You'll need them for the later levels where the layouts get genuinely tricky. The game gives you a few freebies, but after that, you're spending coins or watching ads. Classic mobile game economics.
Perfect for casual players who want a story with their card game. If you've got 5 minutes between meetings or you're winding down before bed, this fits the bill. It's low-stress, no timers rushing you, and the detective theme gives you something to care about beyond just clearing cards. Not for hardcore gamers looking for deep strategy—this is comfort food gaming.
It's chill. The backgrounds are soft and blurred—looks like bedrooms and offices—so your eyes stay on the cards. There's no frantic music pushing you to hurry. I didn't hear anything particularly memorable audio-wise, just gentle background stuff that won't annoy you. The whole thing feels designed for short sessions on your phone while you're half-watching TV. The visuals are clean but generic; this isn't pushing any artistic boundaries. Think "polished mobile game template" rather than something unique.
Your progress saves automatically through your browser cache, so you can pick up where you left off. Just don't go nuclear on your browsing history or you'll lose everything. Performance-wise, this runs on basically anything. It's a Unity game but lightweight—no fancy 3D graphics to choke older phones. I didn't see any lag or stuttering, even with the booster animations going off.
A solid time-killer if you like solitaire with a narrative wrapper, but the monetization will nudge you constantly.
Super responsive. I didn't have any missed taps or accidental clicks. Everything's oversized for mobile, which actually makes the desktop version feel a bit chunky, but it works.
Developed by Rainbow Games (Andrey Mesheryakov) and released on December 17, 2024. Pretty recent addition to the browser game library.