Ever mixed classic Snake with a brain-bending puzzle game? That's Snake to Eat in a nutshell. You're controlling a worm (or maybe a cat-worm hybrid? honestly, it's cute but weird) that grows longer with every apple you munch. Your mission: get big enough to reach the exit portal without trapping yourself in your own body. It's a logic puzzle dressed up as a platformer, perfect for anyone hunting browser-based brain teasers that don't require a PhD to understand.
Getting started is dead simple, but don't let that fool you—later levels will twist your brain into knots.
You tap or swipe to choose a direction, and your worm moves one tile at a time. No smooth scrolling here—it's all about precise, tactical moves. On desktop, you're using arrow keys or WASD. On mobile, just swipe where you want to go. The worm's head follows your command, and the rest of the body trails behind like a floppy accordion.
Here's where it gets spicy. Every apple you eat makes you one segment longer, which means less wiggle room on the board. I got stuck more times than I'd like to admit because I ate an apple too early and boxed myself into a corner. You need to visualize the entire path before committing—it's like playing chess against yourself, except the pieces are a hungry worm.
Once you're long enough (the game tells you when), the black spiral portal activates. Navigate your entire body to it without any part getting trapped. Some levels force you to use gravity drops and platform edges to coil around obstacles. It's satisfying when you nail it, frustrating when you don't.
This one's aimed squarely at casual puzzle fans and kids who like thinking ahead. If you enjoyed games like Apple Worm or Snakebird, you'll recognize the DNA immediately. It's not twitchy or stressful—you can take your time planning moves. Perfect for a quick 5-minute brain workout during a coffee break, or to keep younger kids entertained without exposing them to anything violent. That said, if you're looking for fast-paced action or AAA graphics, move along. This is budget puzzle territory.
The vibe is chill but mentally sticky. There's no timer stressing you out, no enemies chasing you—just you, a worm, and some spatial reasoning. The art style is... functional. Flat vector graphics with a silhouette cityscape background that doesn't move or react. The worm has this goofy face with big eyes, which clashes a bit with the bland brick platforms, but honestly? It works for a free browser game. Audio-wise, expect simple sound effects—crunchy apple bites and portal whooshes. I didn't notice any music, so it's perfect if you want to throw on a podcast while playing.
The game saves your progress automatically in your browser's local storage, so you can close the tab and come back later without losing levels. Just don't go nuclear and clear all your browser data, or you'll start from scratch. Performance-wise, this runs buttery smooth even on older phones or low-end PCs—it's a 2D puzzle game with minimal animations, so unless your device is from 2010, you're golden. I tested it on a mid-tier Android phone and didn't see a single stutter.
A solid little brain teaser that doesn't overstay its welcome, but it's not breaking new ground.
Responsive and simple. No lag between input and action, which is crucial for a puzzle game where precision matters.
Developed by Drivix Games and released on October 31, 2025. It's a recent drop, so expect updates and maybe more levels down the line.