Siege Clash is a physics castle defense game where the player's own hand is the first and most chaotic line of defense. Invaders march on your castle, and the core move is grabbing them and flinging them — into the sky, into each other, into the moat, or into traps. Bowl them down like pins, slam them into the ground, and fire wall-mounted weapons at the right moment. The campaign runs across 50 days and five worlds, pits you against five bosses, and ends with hurling the smug Baron Grimmholt into a volcano. Between battles, gold spent in the Keep goes toward castle upgrades, recruited defenders, and unlocked abilities.
Enemies march toward your castle wall. The goal is to stop them before it falls.
If the physics-based throwing and wave-clearing in Siege Clash appeal to you, Slow & Throw: Neon Knives delivers a similar gesture-driven satisfaction — hold to slow time, draw a line across incoming enemies, and release to send a volley of blades flying through the arena. For more ragdoll chaos with grab-and-fling mechanics, Dismount Ragdoll lets you pull, launch, and dismantle ragdolls through increasingly deadly traps. Browse the full physics games collection for more titles built around real-time physical interactions, or explore the broader arcade games library for fast, skill-driven action.