Think Call of Duty but with the production budget of a garage sale. Real COD Strike is a bare-bones military shooter where you storm bases, eliminate waves of enemies, and try not to laugh at the janky graphics. This is single-player combat across mission-based maps—nothing fancy, just you versus basic AI soldiers who sometimes forget they're supposed to shoot back.
The controls are familiar, but the execution is... special. Don't expect AAA polish here.
You move with WASD like any shooter. Shift makes you run (important when the textures are so ugly you want to get through levels fast). Space to jump over the occasional crate. Left-click shoots, and holding right-click zooms your sight. The aiming feels floaty, like your gun is made of styrofoam, but you'll adjust after a few headshots.
Each mission throws you into a map with simple goals: clear all enemies, defend a point, or survive waves. The AI enemies stand around like mannequins until you get close, then they spray bullets in your general direction. Use cover (the shipping containers actually have decent hitboxes) and pick them off one by one. The radar in the top-right corner shows red dots, but honestly, the maps are so small you'll just hear them yelling before you see them.
Finish missions to unlock better guns and gear. The progression is slow—expect to replay early levels to grind enough currency for anything decent. Killstreaks give you temporary power-ups like extra damage or faster reload, but they reset every mission, so don't get attached.
This is for casual players with zero expectations or kids who just discovered what FPS games are. If you're on a school Chromebook during lunch and want to feel like a soldier without downloading anything, this works. If you've played actual Call of Duty or Counter-Strike, this will make you cry. It's not challenging—it's just repetitive.
Imagine a PS2 game that got left in the sun too long. The textures stretch like taffy, the enemy animations have three frames, and the sound effects are stock gunfire you've heard in a hundred YouTube videos. But weirdly, there's something hypnotic about it. You turn your brain off, click on heads, and zone out. The "Headshot" notification pops up with all the fanfare of a Windows error message. No music, just ambient wind and distant explosions on loop. It's not stressful—it's barely even engaging. More like interactive screensaver vibes.
The game saves your progress locally in your browser cache, so don't go clearing your history unless you want to start from scratch. Performance-wise, this could run on a potato. I mean it—the graphics are so stripped down that even ancient hardware will hit 60fps. No lag, no stuttering, just pure unfiltered early-2010s mobile game energy.
It's free, it works, and it'll kill 20 minutes. That's the nicest thing I can say.
They're responsive enough, though the mouse sensitivity feels like it's set to "butter." You can probably adjust it somewhere, but I didn't bother.
Developed by Lucas Christ and released on November 24, 2025. Yes, this came out in 2025. Let that sink in.