Ever wanted to smash cars without the insurance bill? This is basically a budget version of BeamNG.drive that runs in your browser. Pick a vehicle, floor it into a wall, and watch the physics engine crumple your hood like a soda can. Your goal? Cause as much destruction as possible across different maps, unlock new cars, and test how realistic the crashes actually feel. It's pure automotive carnage with zero consequences.
Getting started is easy—just hit START and pick your crash course. Mastering the physics takes some trial and lots of error.
You start by selecting a car from the garage. Each one feels different—sports cars flip easier, heavier vehicles plow through obstacles better. Pick your battleground from the map menu: urban intersections, desert terrain, or mountain passes. Press START and you're dropped right into the driver's seat.
Use WASD to steer and accelerate, hold Left Shift for a speed boost, and Space for the handbrake. The real fun starts when you aim for ramps, barrels, traffic barriers, or oncoming vehicles. Hit B to slow down time mid-crash and watch the damage unfold in dramatic slow-motion. If you flip your car, press R to reset it. When you want a fresh ride, tap N to swap vehicles instantly.
There's no strict objective—just explore, cause chaos, and rack up spectacular wrecks. The more creative your crashes, the more satisfying it feels. Try different cars to see which ones crumple the best or survive the gnarliest impacts. Press F2 if you want to restore your car mid-session and keep experimenting.
This is perfect for younger players (ages 6-12) who love watching things explode and crash without any real-world stakes. If you're into sandbox destruction and don't need a complex storyline, you'll get your fix here. It's also solid for casual players who just want to blow off steam for 15 minutes between classes or during a break. Don't expect a deep simulation—this is spectacle over substance.
It's mindless fun with a side of jank. The physics are entertaining but inconsistent—sometimes a tiny bump totals your car, other times you survive a 50-foot drop. Visually, it's rough around the edges. The cars have this overly shiny chrome look that doesn't match the flat, lifeless environments. I noticed backwards text on buildings (literally "BOTA" instead of "ATOB") and shadows that randomly disappear. The particle effects for debris are basic textured squares, not impressive. Audio is minimal—engine sounds and crunching metal, nothing memorable. It feels like a quick Unity project cobbled together from store assets. But honestly? When you nail a huge jump and watch your car tumble through the air in slow-mo, it's still pretty satisfying.
The game saves your progress automatically in your browser cache, so you won't lose unlocked cars unless you clear your browsing data. Performance-wise, it runs surprisingly well on low-end hardware—the simple graphics and basic textures mean even older laptops and budget phones can handle it without lag. Just don't expect cutting-edge visuals.
A decent time-waster if you're into crash physics and don't mind rough presentation.
Controls are responsive on desktop, though the physics can make steering feel floaty. Mobile touch controls are outlined in the pause menu.
Developed by Daniel and released on January 22, 2026, this browser-based crash simulator aims to bring BeamNG-style physics to a wider audience without the download.