If you've played Balatro and thought "I need more of this," well, here's your wish granted—sort of. Quin takes the poker-meets-roguelike formula and runs with it. You're building poker hands to score chips, fighting bosses with score thresholds, and collecting wild Joker cards that break the rules. It's a brain-burning, decision-heavy grind that turns a simple deck of 52 cards into an addictive puzzle that never plays the same way twice. Perfect for anyone who loves strategic card games with a little chaos mixed in.
The concept is simple: play poker hands to earn chips. Beating the score target? That's where it gets tricky.
You start each round with 8 cards dealt from a standard 52-card deck. Select up to 5 cards to form poker hands—pairs, straights, flushes, full houses, whatever you can make. Each hand type has a base chip value and a multiplier. Play your hand, watch the numbers fly, and hope you hit the target score before you run out of turns.
Every round has a "Blind"—a score goal you need to surpass. Small Blinds are easy. Big Blinds ramp up fast. Boss Blinds? They throw curveballs like "all face cards are debuffed" or "you only get 2 discards." Miss the target and it's game over. The pressure builds with every ante, and by round 5 you're sweating over whether to keep that King or gamble on drawing into a flush.
Between rounds, you visit a shop to buy Joker cards that sit in permanent slots and modify every hand you play. Some add flat chips, others multiply your score, and a few create insane synergies if you pair them right. Spectral cards let you transform your deck—turn all your cards into 3s, or add extra suits. The meta-game is finding broken combos that let you one-shot bosses with a single pair.
This is for strategy nerds and poker fans who like roguelikes. If you enjoy planning 3 moves ahead, chasing high scores, and experimenting with wild card combinations, you'll lose hours here. It's also great for teens and adults who want a mental workout without needing fast reflexes. Not for people who hate card games or get frustrated by RNG—sometimes the deck just screws you and there's nothing you can do about it.
It's chill but mentally exhausting. The pace is slow—you control when to play or discard—so it's perfect for playing in short bursts or zoning out during a long session. The visuals are low-res pixel art with a mismatched aesthetic; the background looks painterly while the cards and UI are chunky pixels. It's not ugly, just inconsistent. There's no music to speak of in my runs, just quiet card shuffles and score pings. Honestly, the art feels rushed compared to the depth of the mechanics.
The game autosaves your progress in browser cache, so you can close the tab and pick up where you left off—just don't clear your history. Performance-wise, it's lightweight. Runs smooth on older PCs and mobile devices without lag. The pixel art keeps the file size tiny, and the UI is responsive even on smaller screens. No crashes or freezes in my playthroughs.
A solid poker roguelike that delivers on depth, even if the presentation is rough around the edges.
Simple and snappy. Point-and-click works perfectly, and touch controls feel natural on mobile.
Developed by Cyber Amphibian and released on December 2, 2025. It's a newer indie title riding the poker-roguelike wave.