Ever feel that gut-punch tension when a penalty shooter steps up in FIFA? That's what Penalty Strike tries to capture, minus the commentary and fancy graphics. This is a bare-bones, hyper-casual penalty shootout game where you swipe to kick and watch the goalkeeper either dive or stand there like a confused statue. You get 15 attempts to rack up the highest score possible by beating increasingly unpredictable goalies. It's mobile-friendly, loads fast, and demands zero brain power—perfect for killing time during a commute.
The learning curve is flatter than the grass texture. You'll understand everything in 10 seconds, but beating your high score? That takes practice.
You drag your finger (or mouse) across the screen to set your shot's direction and height. Swipe low for ground shots, swipe high to chip the keeper. Release, and your player automatically kicks. The control is intentionally simple—this isn't a physics sim, it's more like a slot machine with a soccer skin. You're basically gambling on whether the goalkeeper AI will guess your direction.
The keeper reacts the moment you release your swipe. Sometimes he'll dive the wrong way and you'll feel like a genius. Other times, he'll read you like a book and snatch the ball mid-air. There's no real pattern to exploit—it feels random, which honestly makes it more frustrating than fun after a while. The difficulty "increases" as you progress, but that just means the keeper gets luckier, not smarter.
Every goal earns you points, and consecutive successful shots trigger a multiplier (I saw up to x1.1, nothing crazy). You've got 15 attempts total, so missing even three or four shots can tank your final score. Once you burn through all 15, the game tallies your points and likely asks if you want to watch an ad to continue or restart fresh. There's no campaign, no unlockables, no progression system—just you versus your previous best.
This is built for the "I have 3 minutes before my meeting starts" crowd. If you're looking for depth, strategy, or any kind of long-term engagement, you're in the wrong stadium. It's perfect for kids who just want to kick a ball without learning rules, or for anyone who needs a mindless distraction during a Zoom call. Hardcore soccer fans will find it laughably shallow compared to actual penalty modes in FIFA or eFootball.
It feels like playing a carnival game at a dying boardwalk. The visuals are aggressively dated—think early 2010s mobile shovelware. The crowd is a blurry JPEG wrapped around the stadium walls, the grass looks like someone smeared green pixels across the screen, and the goalkeeper's animations are stiff enough to make a mannequin jealous. There's no music during gameplay, just the hollow *thwack* of the ball and the faint whistle of the wind. It's not offensively bad, just... empty. The kind of game you play once, shrug, and forget about five minutes later.
Progress doesn't really exist here—you're just chasing a high score each session. The game likely stores your best score in your browser's local storage, so don't clear your cache if you care about bragging rights. Performance-wise, this runs on a potato. I saw it load instantly and maintain smooth frame rates even on older hardware. The WebGL build is lightweight, though I did notice a weird desktop cursor popping up in the mobile version, which suggests a lazy port job.
It does exactly what it advertises, nothing more, nothing less.
Responsive enough for what it is. The swipe detection works consistently, though aiming precision feels more like suggestion than control.
Developed by Games Hub Studio and released on January 9, 2026. Based on the asset quality, I'd bet money this is a template flip, but hey, it functions.