Ever wanted to knock out internet legends with a cannon? Meme Beatdown throws you into bizarre physics-driven arenas where you're armed with floating weapons and face off against meme characters in the most absurd ways possible. Your goal: use chainsaws, pistols, and cannons to ragdoll these iconic figures through destructible environments. It's a combat sandbox that doesn't take itself seriously—think of it as a bootleg Garry's Mod mixed with those weird "satisfying destruction" games, but centered entirely around meme culture chaos.
The game doesn't hold your hand. You're dropped into crude arenas and expected to figure out the chaos on your own.
You click or tap to interact with the floating weapons scattered around each level. The cannon shoots projectiles at seated targets, the pistol lets you fire at stacked containers, and the chainsaw revs up near destructible trees. Timing matters—you need to position yourself right to trigger the physics mayhem. The controls are simple: point, click, watch the ragdolls fly.
Each arena throws random hazards at you. Spiked yellow orbs dangle from the sky. Shipping containers teeter dangerously. Characters clip through objects in glitchy ways that somehow feel intentional. You're not just fighting memes—you're navigating a half-broken physics sandbox where the environment itself is unpredictable. One wrong move and you might trigger a chain reaction that wipes out everything, including yourself.
There's no traditional progression system I could find. Instead, you're replaying these bizarre scenarios to cause maximum damage and nail perfect shots. The satisfaction comes from watching a meme character get launched across the map or a stack of containers collapse perfectly. It's about mastering the janky physics and finding creative ways to demolish each setup.
This is for players who enjoy cursed, experimental games with rough edges. If you love weird physics sandboxes, "so bad it's good" indie projects, or just want to see meme characters get blasted by cannons, this scratches that itch. It's not for anyone expecting polish—the graphics look like a student's first Unity project, and that's part of the charm. Perfect for a quick 5-minute session when you want something bizarre and brainless.
Honestly? It feels like playing someone's unfinished game jam project. The visuals are aggressively low-budget: flat lighting, mismatched textures, and character models that look like they were cobbled together from free asset packs. The environments have that "stark skybox with primitive geometry" look. But there's something hypnotic about the crude physics. Watching a grey humanoid ragdoll through the air after getting hit by a cannonball has a weird satisfaction to it. There's no music that stood out—just basic sound effects for impacts and weapons. It's the kind of game you'd find in the depths of itch.io tagged "cursed" or "shitpost."
The game doesn't appear to have a traditional save system—it's more of a "play a round, reset, play again" loop. Since it runs in WebGL, your browser handles everything, so don't expect cloud saves or unlockables that persist. Performance-wise, it should run on pretty much any device from the last five years. The graphics are so bare-bones that even older phones can handle it. Just expect some physics glitches—characters clipping through objects seems built into the experience.
A bizarre physics playground that embraces its janky nature but won't hold your attention for long.
Simple but clunky. Point-and-click does the job, though the hit detection can feel imprecise.
Developed by Square Games and released on October 31, 2025. The Halloween launch date feels appropriate given how cursed this game looks.