You know that feeling when you can't stop stacking one more thing? Yeah, this is that game. Melon Maker is a physics-based fruit puzzle where you drop berries, lemons, and oranges into a container, merge identical fruits, and chase the ultimate goal: creating the biggest watermelon without overflowing. It's basically the Suika Game formula wrapped in cute, bouncy fruit shapes. Tap to drop, watch them collide, and pray your pineapple doesn't tip everything over the edge. Simple concept, but I lost 40 minutes without blinking.
Getting started takes five seconds, but mastering the container balance? That'll take a few dozen tries.
You tap the screen (or click with your mouse) to release the next fruit. It drops straight down from wherever you position it at the top of the container. The preview in the top corner shows what's coming next, so you can plan one move ahead. Timing and placement are everything—drop a heavy coconut on a wobbly stack and watch everything tumble.
When two identical fruits touch, they pop with a little white flash and combine into the next bigger fruit. Cherry → Strawberry → Lemon → Orange → Apple → Peach → Pineapple → Coconut → Melon → Watermelon. The goal is to keep merging upward without running out of space. The bigger the fruit, the more room it hogs, so you're constantly fighting physics to keep things balanced.
There's an invisible boundary at the top of the container. If any fruit pokes above it and stays there, game over. The container fills up fast once you're working with coconuts and melons, so you need to plan drops carefully. One bad placement and your tower collapses into chaos. That's when you refresh and try again—because you will try again.
This is peak casual mobile puzzle territory. Perfect for commuters who want a quick 5-10 minute session without any commitment. Kids will love the colorful fruit designs and satisfying merge effects. If you enjoyed 2048 or any Tetris-style stacking game, you'll get hooked fast. It's forgiving enough for beginners but tricky enough that you'll keep chasing a higher score. Not for players looking for deep strategy or complex systems—this is pure "just one more round" energy.
It's calm and stressful at the same time, which is weirdly addictive. The background is soft pastel mountains, the fruits have cute little faces, and there's gentle background music that doesn't intrude. But then a watermelon settles at a weird angle and suddenly you're sweating, trying to wedge an apple into a two-pixel gap. The physics feel bouncy and unpredictable—sometimes fruits roll where you expect, sometimes they defy gravity for a second before crashing everything. Visually it's clean vector art with basic particle pops when fruits merge. Nothing fancy, but it doesn't need to be.
The game saves your high score locally in your browser cache, so as long as you don't wipe your history, you're good. No account required. Performance-wise, it's lightweight—ran smooth on my older laptop without any hiccups. The Unity engine keeps things stable even when you've got 20+ fruits bouncing around. Mobile works great too; the portrait layout fits phones perfectly, and touch controls are responsive. No lag, no weird hitbox issues.
A solid time-killer that nails the "just one more try" loop, but don't expect anything groundbreaking.
Simple and responsive. No complaints here—the game reacts instantly to your input, which matters when you're lining up a critical drop.
Melon Maker: Fruit Game was developed by quan.nguyenthuc.cs@gmail.com and released on January 6, 2025. It's a fresh upload, so updates might come if it picks up steam.