This is Tile Master 3D with a fresh coat of paint. You're staring at a pile of Mahjong tiles stacked in a 3D heap, and your job is simple: match three identical tiles before you run out of space. It's that classic match-3 puzzle formula dressed up with Chinese tile art, designed to eat up your coffee break one level at a time. If you've played any mobile sorting game in the past five years, you know exactly what you're getting into.
The rules are dead simple, but you'll need strategy to survive the later levels.
You tap any exposed tile from the 3D stack, and it drops into one of seven slots at the bottom of your screen. Match three identical tiles—whether they're bamboo sticks, character symbols, or circle dots—and they vanish. The trick is only the top-layer tiles are available to pick, so you need to think ahead about what's buried underneath.
Here's where the pressure kicks in: you only have seven slots. If all seven fill up with mismatched tiles, you lose. It's the classic fail state that forces you to plan your moves instead of just tapping randomly. One wrong pick and you're watching an ad to continue or restarting the level.
Your goal is to drain the entire tile pile down to zero. The remaining tile counter at the top shows how many are left—levels start around 100 tiles and climb from there. Beat a level, watch your multiplier climb, and move to the next slightly harder stage. Rinse and repeat.
This is pure casual territory. If you're over 30 and like quick puzzle games that don't require reflexes or complex strategies, this is your jam. It's the kind of game you play in the doctor's waiting room or during a TV commercial break. Kids might get bored—there's no flashy action or characters—but anyone who enjoys Solitaire or Candy Crush will feel right at home.
It's calm until it's not. The first few levels feel zen—just matching pretty tiles with no time pressure. But around level 10, when the stacks get deeper and the tile variety explodes, you start sweating over every choice. The visuals are basic: flat lighting, simple 3D models, and zero fancy effects beyond a yellow vortex animation that shows up occasionally. There's no music worth mentioning, just soft tap sounds when you select tiles. Honestly, it feels like a thousand other mobile puzzlers—functional but forgettable.
The game auto-saves your progress in your browser's local storage, so you can close the tab and come back later without losing your level. Just don't clear your browser cache or you're starting over. Performance-wise, it's lightweight—I didn't see any lag or stuttering even with 100+ tiles on screen. It's clearly built to run on anything, including ancient smartphones, which makes sense given the stripped-down graphics.
A solid time-killer if you're into sorting puzzles, but it won't blow your mind.
Responsive and simple. No complaints here—everything reacts instantly to your input.
Developed by yzy and released on October 6, 2025. It's a fresh release but uses familiar hyper-casual mechanics that have been around for years.