This isn't your typical hospital stay. You're locked in a psychiatric ward, and instead of therapy sessions, you're brawling with other patients, gambling with rats, and upgrading your way to the top of the asylum food chain. It's a dark, fast-paced fighting game with RPG progression that feels like a gritty mobile brawler mixed with idle game mechanics. Your goal? Punch your way through other patients, beat bosses, level up your stats, and collect weapons and pets to become the most feared lunatic in Ward number 6.
Getting started is simple—everything's controlled by tapping or clicking buttons. But building the perfect madman takes strategy.
You jump straight into battles against other patients by clicking the fight button. Combat is automatic, but the outcome depends on your stats and a bit of luck. Critical hits happen randomly based on your "Madness" stat—the higher it is, the more devastating your crits become. Watch the health bars and see who's left standing.
After a few fights, you'll gain a level and earn points to distribute across your character stats. Do you pump everything into Madness for crazy crits? Boost your health to outlast opponents? The choice defines your fighting style. Between battles, visit the shop to buy better weapons, fresh skins, and pets that give you passive bonuses.
Every few battles, you'll face a boss patient who's significantly tougher than regular opponents. Beat them to progress further. When you need a break from fighting, try your luck in the rat race minigame—bet on rats and win extra currency to fund your weapon addiction. It's pure RNG, but when it pays off, it feels great.
This one's for fans of incremental progression and clicker-style combat. If you enjoyed games like Punch Club or simple RPG battlers, you'll dig this. It's perfect for quick sessions—fight a few rounds, upgrade, and close the tab. The dark psychiatric hospital theme won't appeal to everyone, but if you appreciate edgy humor and don't mind some absurdity, it hits the spot. Not recommended for young kids due to the violent theme and asylum setting.
The game has a deliberately grim atmosphere with its asylum setting, but the actual gameplay loop is oddly addictive. Fights happen fast—you're mostly watching animations and waiting for that satisfying critical hit sound. It's not visually complex; the graphics are simple and functional, focusing on stats and numbers rather than flashy animations. There's a rhythm to it: fight, level up, shop, fight again. The rat race adds a gambling thrill that breaks up the combat monotony. Audio is minimal but effective—punches land with impact, and the interface keeps everything clear.
Your progress saves automatically through browser storage, so you can come back later and pick up where you left off. Just don't clear your browser data or you'll lose everything. Performance-wise, this runs smoothly even on older devices—there are no heavy graphics or complex physics to bog things down. It loaded instantly for me and never stuttered, which is exactly what you want from a browser game.
A surprisingly addictive loop of fighting and upgrading wrapped in a dark theme that won't be for everyone.
Controls are dead simple and responsive—just tap or click buttons to navigate menus and initiate fights. No complex inputs required.
Madness: Ward number 6 was developed by [email protected] and released on July 2, 2025. It's a solo dev project with a clear vision for incremental combat gameplay.