Ever wake up in the same nightmare, over and over? Loopvival is a survival roguelite where Darkness has swallowed the world, and you're stuck in a time loop with nothing but a flickering bonfire. Your goal? Gather resources, push back the shadows, rebuild forgotten ruins, and break the cycle before the Darkness resets everything again. It's part Don't Starve, part Groundhog Day, with that addictive "one more run" hook that'll keep you up past midnight.
It's easy to jump in, but the real trick is managing your time before the loop resets. Here's how it breaks down:
You start at a campfire—the only permanent light source in this forsaken place. Move with WASD (or the left joystick on mobile) and venture into the Darkness to gather wood, stone, and other resources. But don't wander too far: the fire dims over time, and if it goes out, the cycle ends. You'll be feeding that fire constantly while exploring, balancing greed with survival instinct.
The Darkness isn't empty. Hostile creatures spawn as you explore, and you'll need to attack with LMB or Space (A-button on mobile) to defend yourself. Combat is simple but punchy—no complex combos, just timing and positioning. Kill enemies, grab loot, and get back to safety. The further you push into unlit zones, the tougher things get.
Scattered across the map are ancient ruins. Press E to interact and use Q to cycle through which resource you want to contribute (wood, stone, etc.). Restoring these structures unlocks story bits and permanent upgrades that persist through resets. This is how you eventually push deep enough to escape the loop. Each successful cycle inches you closer to the endgame, even if the world resets.
This is for patient players who love incremental progress and atmosphere over instant gratification. If you enjoy games like Loop Hero or Hades where failure is part of the journey, you'll dig this. It's meditative but not boring—perfect for a 20-minute session when you want something chill with stakes. Not ideal for adrenaline junkies expecting nonstop action, though. Kids might find it a bit slow and cryptic.
It's moody and quiet. The soundtrack is minimal—mostly ambient crackles and distant echoes—which actually amplifies the tension when you're low on fuel and far from base. Visually, it's not trying to wow you with detail; the simple, shadowy art style works because it's consistent. You feel isolated. The loop mechanic creates this weird Zen state where dying doesn't frustrate you—it's just "okay, what did I learn this time?" The pacing is deliberately slow, almost puzzle-like. Good for winding down, bad for multitasking.
Your progress saves automatically between loops via browser storage—the bonfire upgrades and ruins you've rebuilt stick around. Just don't clear your cache or you'll lose everything. Performance-wise, this runs smooth even on older hardware. The minimalist graphics mean no lag spikes, and it loads fast on both desktop and mobile. I played on a mid-tier phone and had zero stuttering, which is rare for browser survival games.
A short, focused survival experience that respects your time while still being addictive.
Responsive and intuitive. Movement feels tight, and switching resources with Q becomes second nature after a few loops.
Developed by DDK and released on January 26, 2026. It's a lean, focused project that knows exactly what it wants to be—no bloat, just atmosphere and smart loop design.