This is basically Geometry Dash if it went through a blender on high speed. You're controlling a square (yeah, literally a square) that runs automatically through levels packed with spikes, jump pads, and all kinds of deadly obstacles. Your job? Don't die. That's it. It's a high-speed reflex test wrapped in simple graphics where one mistake sends you straight back to the start. 40 levels, 2 game modes, and enough frustration to make you question your hand-eye coordination.
The concept is dead simple, but execution? That's where it gets brutal.
You click anywhere (or tap on mobile) to make your square jump. Timing is everything. The game moves at crazy speeds, and you're constantly threading the needle between floor spikes and ceiling traps. On desktop, just use your left mouse button. On mobile, tap literally anywhere on the screen. The controls are responsive enough that when you die, it's always your fault—which somehow makes it more addictive.
Yellow jump orbs boost you into the air automatically when you touch them. Green arrows flip gravity or speed you up. Spike pits are everywhere. The level design throws cramped corridors at you where one pixel off means instant death. Around 25% into each level, you might transform into a spider form that clings to surfaces differently, forcing you to completely rewire your brain mid-run.
Each level has a progress bar at the top. Your goal is to hit 100% without crashing. You won't do it on your first try. Or your tenth. This is pure trial-and-error gameplay—you memorize obstacle patterns through repetition until muscle memory takes over. Beat a level, unlock the next one. The difficulty ramps up fast.
This is for players who love that "one more try" loop and don't mind dying 50 times on the same level. If you get tilted easily, maybe skip this one. But if you're into skill-based platformers and have decent reflexes, it's weirdly satisfying when you finally nail a perfect run. Kids who grew up on mobile rhythm games will feel right at home. Not recommended if you want something relaxing—this will spike your heart rate.
It's fast, loud, and stressful in the best way possible. The visuals are super basic—thick black outlines, bright neon colors, and geometric shapes floating over tiled backgrounds with zero depth. Think early Flash game aesthetics. There's no music variety I noticed, so expect the same loop track to drill into your skull after 20 minutes. The action never stops, though. You're always moving forward at full speed, which creates this intense tunnel-vision focus where you tune out everything except the next obstacle.
The game saves your progress automatically using browser storage, so you can close the tab and pick up where you left off—just don't clear your cache or you'll lose everything. Performance-wise, this runs butter-smooth even on older hardware because the graphics are so stripped down. I didn't experience a single frame drop, which is crucial for a game where timing matters this much. It loads almost instantly too.
A solid Geometry Dash clone that delivers pure, unfiltered challenge without pretending to be anything else.
Super responsive, which is the bare minimum for a game this unforgiving. No input lag that I could feel.
Developed by _cHoKE GaMEs and released on January 22, 2026. Pretty recent, though it feels like a throwback to mid-2010s mobile platformers.