LAST NIGHT! is a story-driven walking simulator that mixes internet culture with liminal horror. You're a YouTuber desperate for that Gold Play Button, but your PC starts acting weird. Something wants you to take a survey. It's basically The Exit 8 meets The Stanley Parable, but shorter and with a creepy tech twist. If you've got 30-60 minutes to kill and love atmospheric indie horror, this one's for you.
The controls are dead simple. If you've played any first-person game, you're set.
Responsive on both platforms. No janky inputs here.
You start as a YouTuber stuck in a repetitive grind. The goal is simple: hit that subscriber milestone. But your PC starts glitching. Doors appear where they shouldn't. Room numbers repeat. The elevator indicators flash green and red, but nothing makes sense. The game uses chromatic aberration and vignette effects to mess with your perception. You'll notice the floor textures tiling—it's intentional. This isn't a AAA game. It's a Unity project built to unsettle you.
Something wants you to take a survey. That's the hook. As you explore the corridors, you'll spot anomalies—differences in the environment. Do you proceed through the door, or do you turn back? The game doesn't hold your hand, but it's linear enough that you won't get stuck. Room 262 keeps showing up. The harsh ceiling lights bloom like a bad dream. The more you explore, the more the liminal spaces feel wrong. It's the same trick as The Exit 8, but here it's tied to a YouTuber's descent into obsession.
There are no upgrades. No currency. No XP bars. This is a walking simulator. Your progression is the story itself. You'll hit one of three endings based on your choices. The trick is paying attention to the environment. The game uses modular assets—identical doors, grungy walls, baked lighting with real-time probes. It's low-budget, but the atmosphere works. The blood-splatter pause menu is a nice touch. It reminds you this isn't a cozy game.
This is for fans of short-form indie horror. If you watch streamers play creepy games or you're into "spot the difference" gameplay, you'll dig it. It's also perfect for a late-night session when you want something weird but not too long. Ages 16-35 will get the YouTube grind references. If you need action or progression systems, skip it. This is pure story and vibe.
It feels unsettling. The corridors are repetitive by design. You'll see the same doors, the same elevator signs, the same wood grain floor textures over and over. The post-processing is aggressive—bloom, chromatic aberration, and a dark muted color palette that makes everything feel off. It's not scary in a jumpscare way. It's scary in a "something's wrong but I can't pinpoint it" way. The browser game format means no download, but don't expect high-poly models or dynamic lighting. This is indie horror on a budget, and it knows it.
1. Saves: Linear game, so auto-saves at checkpoints. No manual saves needed. Browser cache handles it.
2. Performance: Runs smooth on mid-tier hardware. Unity-based. Expect 60 FPS on desktop. The tiling textures and baked lighting keep it optimized.
It's a 30-minute atmospheric puzzle wrapped in YouTuber existential dread.
LAST NIGHT! was developed by NISHAD GAMES. Released in February 2026.