If you ever played Angry Birds and thought "what if this was even simpler?", congrats—you just found Knock Down. This is pure touchscreen therapy: pull a slingshot, smash some bottles, and watch physics do its thing. The goal is dead simple: knock down every single bottle on the screen with a limited number of balls. Miss your shots? Level failed. It's casual, it's quick, and it'll keep you tapping "retry" way longer than you planned.
Getting started takes about five seconds, but nailing those tricky angles? That's the real challenge.
You touch the ball in the slingshot and drag backward. A dotted line shows exactly where your shot will go. Take your time here—rushing leads to wasted balls. Line it up, adjust for obstacles, and let it fly.
Each level gives you a set number of balls. You need to knock down every single bottle to win. Some levels have wooden beams or platforms that collapse when hit, creating chain reactions. Others hide bottles behind barriers, forcing you to bank shots or aim for weak points. Run out of ammo with bottles still standing? Game over.
Early levels are generous—big stacks, easy shots. Later on, you'll face tiny gaps, moving platforms, and bottle arrangements that require pixel-perfect aim. The game doesn't hold your hand. You either figure out the angle or you restart.
This is for anyone who needs a five-minute brain break. Waiting for coffee? Sitting on the toilet? Perfect. It's also great for kids—no violence, no complicated menus, just straightforward cause-and-effect. If you're looking for deep strategy or long-term progression, this isn't it. But if you want something immediately satisfying with zero learning curve, you're in the right place.
Knock Down is chill background gaming. There's no timer ticking down, no enemies chasing you. You aim, you shoot, you watch things fall. The visuals are basic—flat colors, generic backgrounds, simple gradients. It's not winning any art awards, but it's clean enough that you can tell what's happening. The sound effects are standard mobile game fare: satisfying "clinks" when bottles hit the ground, a little "whoosh" when you launch. Nothing memorable, but nothing annoying either. It's the kind of game you play while half-watching TV.
The game saves your progress automatically through your browser's local storage. As long as you don't clear your cache or switch devices, you'll pick up right where you left off. Performance-wise, this runs on basically anything. The graphics are lightweight, the physics calculations are simple—I didn't see a single stutter even on an older phone. If your device can load a webpage, it can run this game.
Knock Down does exactly what it promises: simple bottle-smashing fun with zero commitment required.
Responsive and intuitive. The drag-and-release feels smooth whether you're using a mouse or your finger.
Knock Down was developed by Drivix Games and released on January 13, 2026. It's built for quick mobile sessions but works just as well on desktop browsers.