This is a super stripped-down version of those Mahjong Connect games you've seen on every casual game portal since 2010. The goal is dead simple: match pairs of identical tiles by connecting them with lines that don't bend more than twice. It's a pure brain-training puzzle that throws weird cartoon characters at you—think a cat in a toaster or a shark wearing sneakers—and asks you to clear the board before time runs out. If you've ever killed time on Onet or any connect-the-tiles game during a boring afternoon, you already know the drill.
Getting started takes about five seconds—mastering the harder boards with tiny time limits? That's the real test.
You scan the grid for two identical tiles. Click the first one, then click its match. The game draws a line between them—if that line bends no more than twice (three straight segments max), the pair disappears. Keep clearing until the board is empty. Your mouse does all the work; no fancy combos or skills needed.
Every level gives you a countdown timer and a limited number of reshuffles. If you can't find a valid pair, you can burn a reshuffle to rearrange the remaining tiles, but once you're out of reshuffles and time hits zero, it's game over. The pressure builds fast on bigger boards.
Beat a level, move to the next. The difficulty ramps up by adding more tiles or shrinking your time limit. There's no story, no upgrades—just you versus increasingly chaotic grids. You can tweak the board size before starting if you want a chill session or a brain burner.
This is textbook hyper-casual. Perfect for anyone who wants zero learning curve and instant gratification. Kids will get it immediately because the controls are just two clicks. Older players looking for a quick mental workout during a coffee break will appreciate the clean, no-nonsense design. If you're hunting for deep strategy or flashy animations, look elsewhere—this is a time killer, not a time investment.
It's chill until it isn't. The early levels feel meditative—you're casually scanning, matching, clearing. Then the timer starts breathing down your neck, and suddenly you're frantically clicking tiles hoping the path is valid. The background music is generic and loopy, the kind you'll mute after ten minutes. Visually, it's bargain-bin vector art with zero polish—flat gradients, no shadows, no juice. The character designs are bizarrely random, like someone fed an AI the prompt "cute animal mashups" and called it a day. Honestly, the art is more funny-weird than appealing.
The game saves your progress in your browser's local storage, so don't panic-clear your cache unless you want to restart from level one. Performance is rock solid because there's almost nothing happening under the hood—no physics, no particles, just static tiles and simple line drawing. You could probably run this on a potato laptop from 2012 and it'd be fine. Mobile touch controls work as expected; tap to select, tap to match.
A functional, bare-bones tile matcher that does the job but won't win any awards.
Responsive enough. No lag between clicks, which is all that matters for a game this simple.
Developed by Ermac Alex and released on November 13, 2025. It's a solo dev project, which explains the shoestring budget production values.