If you've ever played Cookie Clicker or Adventure Capitalist, you already know the deal. Click the snail. Watch the numbers go up. Buy upgrades. Click faster. Insect Clicker is a bare-bones incremental game where your only goal is to generate "tarantula coins" (even though you're clicking a snail—don't ask) and become the "best insect in the world." It's the digital equivalent of popping bubble wrap.
Getting started takes about five seconds. Mastering the art of number inflation? That's the real game.
You start by clicking the big snail in the center of the screen. Every click gives you gold coins. On desktop, you use your left mouse button. On mobile, just tap with your finger. The more you click, the faster your wallet grows. It's meditative in a weird way—like stress-ball therapy but digital.
Once you've got enough coins, head to the shop sidebar on the right. You'll see options like "Basic Insect," "Autoclicker," and "Mr Insect." Each purchase increases your click power or adds passive income (the "Auto" stat). Prices inflate fast, so you'll be saving up for the next tier while watching your numbers climb into the thousands, then millions. The game doesn't explain much—just figure out which upgrade gives the best bang for your buck.
Purple gems are the premium currency. You earn them slowly through gameplay or (presumably) by watching ads or making purchases. Spend these on cosmetic skins to change how your clickable critter looks. The endgame? There isn't really one. You just keep climbing until the numbers hit scientific notation and you realize you've been clicking for an hour straight.
This is for casual players who want zero-stress entertainment. Perfect if you're waiting for a download to finish, sitting in a boring meeting, or just need something to do with your hands while listening to music. Kids will love the simple, colorful graphics. Hardcore gamers? You'll be bored in five minutes unless you're a die-hard idle game fan who gets weirdly obsessed with optimization spreadsheets.
It's hypnotic and completely mindless. The visuals are basic—flat vector art with bright colors that look like they came from a free asset pack. The snail wobbles when you click it, which is mildly satisfying, but there's no real juice to the animations. Audio is minimal (I barely noticed any sound effects). This is a podcast game or a second-monitor game. You're not here for immersion; you're here to watch a number get bigger while your brain goes on autopilot.
The game saves your progress automatically using browser cache, so as long as you don't clear your cookies or play in incognito mode, you're good. Performance is smooth even on older phones—this thing could probably run on a smart fridge. The UI has big, fat buttons optimized for thumbs, and I didn't notice any lag or crashes during my session.
A solid time-waster if you know what you're getting into, but don't expect innovation.
Simple and responsive. No complaints here—everything works as expected.
Developed by Kedi Development and released on January 26, 2026. It's a fresh release, though the formula is anything but new.