Tower defense meets idle clicker. One tower. Endless goblin waves. Idle Tower Defense strips the genre to its core: defend, collect, upgrade, repeat. No frills. Pure survival loop.
Your goal? Keep the tower standing. Goblins charge from all sides. Kill them before they kill you. Simple math: Enemy HP vs. Your DPS. Survive the wave. Cash in. Upgrade. Next wave harder.
Tower auto-attacks enemies inside the range circle. Watch the health bar. Enemies drop gold coins when killed. Auto-collect kicks in. No manual picking. During combat? Grab meat from fallen enemies. Meat = temporary boosts. Damage spike. Attack speed buff. Use it or lose it.
Coins fuel everything. Spend them on permanent improvements. Boost tower damage. Extend attack range. Stack health points. Each upgrade pushes your survival ceiling higher. Unlock new abilities. Tower starts basic. Ends godlike.
Goblins come in waves. Early waves? Easy pickings. Later waves? Tanky brutes. Fast runners. Ignore the slow guys. Focus fire on high-HP targets. Position matters—range circle shows threat zone. Enemies outside? Safe. Inside? Death clock ticking. Balance offense and defense. Spend coins smart. Max damage first. Health when desperate.
Idle game addicts. Tower defense purists. Anyone craving incremental upgrades and zero complexity. Great for mobile. Desktop works too. No downloads. Click and defend.
Idle Tower Defense was developed by Ermac Alex. Released in May 2025.