HoleMart is a hyper-casual hole-growing game where you control a hungry black hole inside a candy-filled supermarket. Think Hole.io meets a shopping spree. Your mission? Vacuum up everything—from tiny sweets to massive cakes—then dump it all into shopping carts for cash. Simple. Addictive. Impossible to put down.
Easy to start, tricky to optimize. You'll get the hang of it in seconds, but mastering size management takes practice.
The game responds instantly to your input—no lag, no drift.
When the level begins, your hole is tiny. Target small candies and loose goods first—shelves and carts won't fit yet. Circle tight zones to rack up quick absorptions. Watch the capacity meter in the corner fill as you swallow items. The faster you consume, the faster you grow.
Here's the hook: size gates everything. That giant donut blocking the aisle? Off-limits until you hit level 3 or 4. Prioritize smaller objects to level up, then come back to devour the big stuff. The progression is deliberate—it forces you to plan your route instead of button-mashing.
When your hole is stuffed (or the timer hits zero), drag it to the "Hold to Sell" checkpoint. The hole will eject a fountain of candy into NPC shopping carts. You earn currency (batteries or gems shown in the top-right counter) based on volume. Use this cash to upgrade your hole's starting size or movement speed for the next run. Rinse and repeat.
Perfect for bite-sized sessions. If you've got 90 seconds to kill between meetings or while waiting for a bus, this scratches the instant-gratification itch. The timer-based rounds (7-10 seconds average) make it easy to play one level or twenty without commitment. Ideal for casual players, kids, or anyone who finds vacuuming oddly satisfying.
It feels like cleaning up after a party—but fun. There's a zen rhythm to circling the market, watching objects disappear into the void. The minimalist visuals keep your eyes focused on the action, and the flat lighting ensures the game runs smoothly even on older devices. You won't find texture pop-in or frame drops here—just buttery 60 FPS hole action. The lack of clutter is the point: speed over flash.
1. Saves: Progress is stored locally via browser cache. If you clear your cache, you'll lose upgrades, so treat it like a fresh start.
2. Performance: Built on a lightweight engine (likely Unity WebGL), HoleMart loads in under 3 seconds and runs lag-free on any device. The simple geometry means no stuttering, even on budget phones.
If you want a quick dopamine hit without downloads or complexity, HoleMart delivers. It's the gaming equivalent of popping bubble wrap.
HoleMart was developed by Jovany Nady. Released in February 2026.