Ever wanted to solve puzzles by just scribbling whatever comes to mind? Happy Glass - Draw to Fill gives you one simple mission: make that sad little cup smile by filling it with water. The catch? You're drawing the solution from scratch. This is a physics-based brain teaser where your creativity is the tool—sketch ramps, barriers, funnels, whatever works to guide the flow. It's part doodling, part engineering, and surprisingly addictive once you start chasing that perfect three-star solution. Expect challenges that start easy and gradually mess with your head.
Getting started is dead simple, but nailing every level without wasting water? That's the hook.
You tap or click and drag to sketch a line anywhere on the screen. That line becomes a solid surface the moment you let go—it can be a ramp, a cup holder, a protective wall. The game doesn't tell you how to solve it, so you're free to get weird with spirals, zigzags, or brutally simple straight lines. Just keep in mind: the more ink you use, the lower your star rating.
Once you're happy with your drawing, the faucet turns on automatically. Water particles start pouring out, bouncing off your lines and any obstacles in the level. This is where you find out if your plan was genius or garbage. The cup has a fill line—get the water above it, and the sad face turns into a big smile. Spill too much, and you're replaying the level.
Beating a level is one thing; doing it efficiently is another. The game rates you on ink usage and water saved, giving you up to three stars per stage. If you're the type who needs perfect scores, you'll be redoing levels to find the cleanest solution. Each new stage introduces trickier layouts—moving platforms, multiple cups, barriers that block direct paths. It keeps escalating until you're staring at a puzzle for a solid minute before drawing a single line.
Perfect for casual players and kids. This isn't a twitchy reflex game—it's a low-pressure puzzle experience where you can take your time. If you like games that let you experiment without punishing you instantly, this fits. It's also great for quick sessions: each level takes 30 seconds to a minute, so you can knock out a few during a coffee break. Parents will appreciate the zero-violence, colorful vibe. That said, if you hate trial-and-error gameplay or get frustrated when physics don't cooperate, you might bounce off this one fast.
It's chill until it's not. Early on, you're just doodling lazy ramps and watching water trickle into the cup while the happy face pops up. Feels almost zen. But once obstacles start cluttering the screen and the cup moves to awkward positions, you'll catch yourself muttering "how the hell do I..." before sketching your fifth attempt. The art style is clean but basic—think mid-2010s Flash game aesthetics with bright colors and smooth animations. There's no music to speak of, just satisfying water-splash sound effects. Honestly, I turned on a podcast after level 10 and it became the perfect background game.
The game saves your progress automatically using browser cache, so you can close the tab and pick up where you left off—just don't nuke your browsing history or you'll start over. Performance-wise, this thing runs like butter. The 2D physics engine isn't demanding, so even if you're on a potato laptop or an older phone, you won't see lag. The only hiccup I noticed was occasional weird water particle behavior when drawing ultra-complex shapes, but that's more funny than game-breaking.
A solid pick if you want a brainy distraction without commitment, but it won't blow your mind visually.
Super responsive. Drawing feels smooth whether you're using a mouse or touchscreen—no lag between your input and the line appearing.
Developed by Renato Duchini under Onduck Games and released on September 25, 2025. It's a straightforward indie puzzle project built for quick, accessible fun.