Arms dealing meets tower defense. Gun Baron drops you into a red panda's shoes—your job? Build a weapons factory. Sell guns. Fight raccoon raiders. It's production management meets real-time combat.
Mission is clear: Stack cash. Build a rocket. Escape this bandit-ruled planet. Your goal? Accumulate enough capital to launch into space while running a weapons empire.
Drop machines on the floor. Craft pistols, assault rifles, dynamite. Keep shelves loaded. Customers walk in automatically—they grab stock and pay. Watch the queue. Short lines = faster sales = bigger profits. Stock runs low? Revenue drops.
Hostile raccoons raid your base. Regular attacks. Real-time shootouts. Grab weapons from your own inventory. Upgrade your panda stats—health, damage, speed. Defend the conveyor belts and warehouse. Lose production? Lose money.
Every gun sold adds to the rocket fund. Balance your spending. Buy tougher weapons for defense. Upgrade character skills for survival. Invest in better machines for output. Track customer demand. Adjust stock. Maintain reputation. One dollar at a time toward that escape pod.
Ignore weak guns early. Save for assault rifles—they shred raiders faster. Upgrade health before damage. Dead panda = zero production. Position machines near the cash register. Shorter customer travel = higher turnover. Watch for raid patterns. Stock heavy before attacks hit.
Perfect for tower defense fans who want production mechanics. Great for players who like base management with stakes. If you dig games where economy meets combat—this hits. 10-minute sessions or hour-long grinds both work.
Gun Baron was developed by alekskonnet@gmail.com. Released in May 2026.