If you've ever played Five Nights at Freddy's or the original Granny mobile game, you already know the deal—something's hunting you, and you're locked in until sunrise. Granny in Five Nights Redemption mashes both concepts together: you're trapped in a dark, creaky house for five nights, and Granny's learning your patterns while you scramble to survive with nothing but a flashlight and your wits. Your goal? Make it to dawn each night, uncover the house's secrets, and maybe—just maybe—find a way out before she finds you.
Getting started is simple—staying alive is the hard part.
You move with WASD and look around with your mouse. Press E to grab objects, open doors, or squeeze into hiding spots like wardrobes or under beds. Use C to crouch and move quietly—standing up makes way too much noise. The house is a maze of dark rooms, and you'll need to memorize the layout fast because running blindly gets you killed.
Granny doesn't just wander randomly. She tracks sounds, investigates disturbances, and actually remembers where you hide. If you camp the same closet twice, she'll check it the third time. Use F to drop objects as distractions—throw something down a hallway to lure her away. Lock doors behind you when you can, but know that it only buys you seconds. Every creak, every footstep you make, brings her closer.
Each night has a timer. Your job is to last until 6 AM without getting caught. Between dodging Granny, you're piecing together clues hidden around the house—notes, locked rooms, items that hint at why you're here and what "redemption" actually means. The deeper you dig, the more dangerous it gets, but solving the mystery is the only way to truly escape.
This one's for horror fans who like tension over gore. If you loved FNAF's camera-juggling panic or Granny's hide-and-seek dread, you'll get the same vibe here. It's not graphically intense, so younger teens can handle it, but the jump scares and relentless AI make it stressful. Perfect for late-night sessions when you want your heart racing. Not recommended if you prefer action-heavy games—this is all about patience and nerve.
Honestly? It's scrappy. The visuals are low-budget Unity—think early asset store horror game vibes with flat lighting and repetitive textures. The wooden floors look copy-pasted, and the UI is bare-bones placeholder stuff. But here's the thing: the atmosphere still works. The sound design does the heavy lifting—every creak, every distant thud keeps you on edge. It's not pretty, but it's effective if you're into that lo-fi indie horror aesthetic. The pacing is slow and methodical until Granny's on you, then it's pure panic.
The game saves your progress automatically between nights using browser cache, so don't clear your history mid-playthrough or you'll restart from Night 1. Performance-wise, it's light enough to run on older laptops or budget PCs—the simple graphics mean you won't need a gaming rig. No mobile version detected based on the keyboard-heavy controls, so stick to desktop for this one.
A solid horror mash-up that nails tension despite rough production values.
Responsive enough for the slow-paced stealth, though the interaction prompts feel a bit stiff.
Developed by lucas christ and released on January 26, 2026. It's a passion project that wears its FNAF and Granny inspirations on its sleeve.