If you've ever played the original Geometry Dash or got frustrated by Flappy Bird, you already know what you're getting into. This is a pure reflex test wrapped in neon triangles and instant death. Your job? Hold the screen to fly up, release to drop down, and weave through a never-ending maze of spiky obstacles without crashing. One hit and you're toast—but the restart is so fast you'll be back in the action before you can curse.
Learning the controls takes seconds. Not dying for more than 10 seconds? That's the real challenge.
You control a glowing triangle that moves forward automatically. Hold down the screen (or mouse button) and your ship flies upward. Release, and gravity pulls you down. The trail behind you shows your zigzag path—and trust me, it'll look like a drunk snake's signature at first. The feel is super sensitive, so tiny taps are your friend.
The entire game is a tight corridor filled with triangular spikes jutting from the ceiling and floor. They're not randomly placed—there's a rhythm to it, but you need laser focus to spot the gaps. Blue gates give you +10 points when you pass through them, so they're basically little "you're still alive" checkpoints. Blink at the wrong moment and you'll slam into a spike.
There's no final level or boss. Your only goal is to beat your previous score and climb the global rankings. The game tracks your best run and rubs it in your face every time you die earlier. It's addictive in that "just one more try" way—you'll swear you're done, then immediately tap restart.
This is for the masochists who loved Geometry Dash's difficulty but want something even more stripped-down. If you're the type who plays mobile games during commutes or between classes, this fits perfectly—sessions last anywhere from 3 seconds (if you suck) to a couple minutes (if you're in the zone). Kids will enjoy the bright colors and simple premise, but the difficulty curve is brutal enough to make adults rage-quit. Not recommended if you want story, exploration, or anything besides pure skill-based dodging.
It's relentless. The second you start, you're moving, and there's zero downtime until you crash. The neon aesthetic is clean but super low-budget—think early 2010s Flash games with a glow filter slapped on. There's no music mentioned in-game, so you're either playing in silence or hearing your own heartbeat as you narrowly dodge the 47th spike in a row. The visual feedback is satisfying though—that glowing trail makes you feel fast, and the +10 popups give tiny dopamine hits. It's stressful in a good way, like speedrunning a level you've memorized.
The game saves your high score automatically using browser storage, so you won't lose your progress unless you clear your cache or switch devices. Performance-wise, this thing could probably run on a potato—the graphics are basic geometric shapes with some additive glow effects, so even older phones or budget laptops should handle it at 60fps no problem. I didn't notice any lag or stuttering during quick directional changes, which is crucial for a reflex game like this.
A solid time-waster if you want something that demands full attention for short bursts. Just don't expect depth.
Super tight and responsive—no input delay that I could feel, which is critical for a game this unforgiving.
Developed by NazzalexGames and released on January 20, 2026. It's clearly a quick hyper-casual project built to test your reflexes rather than blow you away with innovation.