Feeding A Black Hole is a minimalist incremental game where you control a cosmic vacuum that devours asteroids to grow stronger. Think Agar.io meets Cookie Clicker—but instead of eating dots, you're consuming space rocks in a slow gravitational waltz. Your cursor becomes the attack zone, and every asteroid you hover over turns into cash and power. It's meditation meets mayhem, wrapped in clean geometric visuals.
Easy to start, but the real mastery comes from knowing when to prestige. Let's break it down.
Works flawlessly on both desktop and mobile.
Your first goal? Reach level 10. Guide your cursor over floating asteroids to destroy them. Each kill earns cash and fills your level bar. Early game is slow—but that's intentional. You're learning the rhythm. Spend your first dollars on Mining upgrades to boost damage, then unlock new asteroid types for bigger payouts.
Hit level 10 and the radial skill tree opens. This is where things click. Spend skill points (earned through leveling and prestige) to unlock game-changers like Asteroiders—automation bots that feed your black hole while you're AFK. Other nodes boost multipliers (X2, X4) or trigger Feeding Frenzy modes where damage numbers explode across the screen.
When progress grinds to a halt, don't panic. Hit PRESTIGE. You'll drop 2 levels, but gain a permanent multiplier to asteroid value and a shot at bonus skill points. Here's the trick: Prestige early and often. You'll rocket back to your old level in minutes—but this time with double the firepower. It's not a setback. It's a slingshot.
Perfect for players who want a "second-monitor" game that rewards patience over twitch reflexes. Sessions run 10-30 minutes, but the automation upgrades mean you can leave it running in a tab and return to massive cash piles. Ideal for incremental game addicts, idle clicker fans, or anyone who finds cosmic destruction oddly relaxing.
This is zen with a side of chaos. The slow gravitational waltz of asteroids orbiting your black hole creates a meditative loop—until you trigger a Feeding Frenzy and the screen erupts in floating damage numbers. The minimalist visuals aren't a compromise—they're a performance hack. No textures means instant loading and buttery-smooth 60 FPS even when hundreds of asteroids swarm the screen. The geometric glow effects add just enough visual punch without clutter.
1. Saves: Progress auto-saves to your browser cache. Close the tab mid-run and you'll resume exactly where you left off.
2. Performance: Lightweight 2D engine keeps CPU usage low. Perfect for older devices or playing alongside other tasks.
Feeding A Black Hole nails the "just one more upgrade" loop. It's simple enough to learn in seconds, deep enough to keep you chasing the next prestige milestone for hours.
Feeding A Black Hole was developed by Dwang. Released in February 2026.