Ever played Among Us meets Red Light, Green Light? Do You Copy? throws you into a crowd of identical briefcase-carrying agents where one wrong move means instant elimination. Your mission: blend in perfectly by mimicking every action the crowd makes. Jump when they jump. Crouch when they crouch. Stop when they stop. It's a brutal test of reflexes wrapped in a deceptively chill low-poly wrapper, and trust me—by Level 10, you'll be sweating.
Getting started takes 10 seconds. Surviving past Level 15? That's where the fun begins.
You spawn as the orange figure in a sea of suit-wearing NPCs. Use WASD to move and position yourself within the group. Stay close—if you wander off or lag behind, the game instantly flags you as suspicious and it's game over. On mobile, the onscreen joystick feels surprisingly tight for touch controls.
This is where reflexes matter. The crowd will suddenly raise briefcases, crouch, or jump in unison. You need to hit Space (Jump) or C (Crouch) the exact moment they do. The timing window shrinks as you progress—later levels demand frame-perfect inputs. It's like a brutal rhythm game disguised as a stealth puzzler.
Each level ends with a checkpoint zone (marked by the checkered floor). If you've matched every action correctly, you advance. Miss one cue? Start the level over. There's a fast-forward button in the top corner if you want to speed through early stages on retry runs, which honestly saved my sanity around Level 20.
This hits hardest for hypercasual puzzle fans who love quick, replayable challenges and rage-game addicts who thrive on "just one more try" loops. If you enjoyed Getting Over It or Only Up, this scratches the same itch but in bite-sized 30-second bursts. Not recommended for players seeking deep story or exploration—this is pure mechanical skill testing.
It feels like being caught in a paranoid nightmare where everyone's watching you. The retro-inspired visuals keep the focus laser-sharp on timing and pattern recognition—no distracting particle effects or flashy UI. The fog-heavy environments give it that eerie INSIDE-style atmosphere without the horror. Honestly, the minimalist art direction works perfectly here; anything more detailed would clash with the instant-restart loop. You need to see movement cues clearly, and the flat-shaded character models make animations pop.
The game uses Playgama's cloud save system, so your progress auto-syncs across devices instantly—log in once and you're good. Performance? Butter-smooth even on older hardware thanks to the optimized low-poly style. I tested it on a budget Chromebook and didn't see a single frame drop. The HTML5 build also means zero downloads and no install bloat.
A tight, addictive reflex trainer disguised as a stealth game.
Responsive and snappy on both platforms. Desktop keyboard inputs feel precise, and the mobile touch buttons are larger than expected.
Developed by mutgames and released on January 30, 2026. They nailed the "easy to learn, painful to master" balance.