Ever wanted to wreck cars without consequences? This is pure, unapologetic vehicle destruction. Think Wreckfest meets a physics sandbox – no racing lines, no finishing positions, just you and multiple ways to total cars. Smash into walls, trigger police chases, launch vehicles from cannons, and watch realistic damage models crumple every fender. It's a demolition playground where the goal is simple: cause maximum chaos.
Jump in and start wrecking – the controls are straightforward, but mastering the chaos takes practice.
You start by selecting a car and spawning into one of the maps. Use WASD to drive around, Shift for nitro boosts when you need speed, and Spacebar for the handbrake when you want to slide sideways into something. The C key cycles through camera angles so you can get the perfect view of the carnage you're about to cause. Press N to switch between different vehicles on the fly.
This is where the sandbox shines. Drive into walls at full speed, position your car under a hydraulic press, or launch yourself from a cannon across the map. Each prop interacts differently with your vehicle. The physics engine calculates every impact, so hitting a wall at 20mph versus 100mph produces wildly different results. Hit a police car intentionally and they'll start chasing you, adding moving targets to the destruction fest.
Totaled your ride beyond recognition? Press K to instantly restore it to factory condition, or R to reset its position if you've flipped it somewhere inconvenient. This loop – destroy, observe, restore, experiment again – is the core rhythm. You're basically running your own crash test facility with unlimited budgets and zero safety regulations.
Perfect for players who find stress relief in controlled chaos. If you've ever been stuck in traffic and fantasized about ignoring all traffic laws, this is your therapy session. It's also great for younger players who are fascinated by how things break – there's no gore or violence, just mechanical destruction. Not recommended if you need structured goals or progression systems; this is pure sandbox experimentation.
It's weirdly relaxing once you accept there's no mission to complete. The sound design sells it – metal crunching, glass shattering, engines sputtering as they die. Visually, it's functional rather than gorgeous; the focus is on the deformation physics, not photorealistic textures. You can zone out and just... wreck stuff. Or get creative and see if you can launch a car into a specific target. The police chase adds a jolt of adrenaline when you want it, but mostly this is a chill destruction sandbox.
The game doesn't really "save" progress since there's no campaign – it's a sandbox. Your browser might cache settings, but each session is essentially a fresh playground. Performance-wise, it runs smoothly on most hardware because the environments aren't overly detailed. The physics calculations can occasionally stutter if you spawn too many destroyed cars at once, but a quick reset fixes that. Mobile version works, though the touch controls feel less precise for the high-speed stunts.
A solid stress-reliever for destruction junkies, though it could use more variety long-term.
Responsive and arcade-style. The cars handle like you'd expect in a physics sandbox – floaty enough to get airborne easily, but controllable enough to aim your crashes.
Developed by night.xxx@yandex.ru and launched on October 24, 2025. It's a focused indie project that does one thing well: letting you destroy cars in creative ways.