Physics sandbox? Check. Explosives, gravity control, and 30+ maps to obliterate. Destruction Simulator hands you god-mode tools and says "break everything." Pure chaos. Zero rules.
The Goal: Simple. Destroy structures. Your mission is annihilation. Spawn explosives. Tweak physics. Watch buildings collapse into debris clouds. No score. No timer. Just controlled chaos.
Pick a map. Select a weapon from 13 explosives (missiles, dynamite, bombs). Click to spawn. Watch the structure fracture. Want more? Crank up destructibility levels for finer debris. Too messy? Enable debris limitation—excess chunks auto-vanish. Control is total: LMB swipes rotate camera. WASD moves. QE raises view. Everything else lives in the UI.
Slow-motion mode: Control time rate. Freeze explosions mid-air. Speed them up. Rewind reality. Gravity tweaks: Crank it high for instant collapse. Drop it to zero for floating debris fields. Space physics unlocked. Visual toggles: Disable explosion effects if smoke blocks your view. Kill lights. Show only debris. Or go full spectacle—flashes, smoke, the works.
Beyond bombs: Spawn an Earthquake to shake foundations. Summon a Tornado for environmental carnage. Deploy Singularity (yes, a black hole). Use cannon balls in multiple sizes. Not satisfied? Open the custom gun editor. Build your own destroyer. Set blast radius. Tweak force. Save. Deploy.
Obliterate 30+ prebuilt maps. Desert towers. Gray pillars. Rectangular complexes. Not enough? Launch the map editor. Build your own target. Place walls. Stack blocks. Create your perfect demolition scenario. Then destroy it.
Perfect for sandbox fans and physics nerds. Great for 5-minute stress relief sessions. Age 10-25 crowd seeking satisfying destruction loops. No commitment. Just chaos.
Destruction Simulator was developed by night.xxx@yandex.ru. Released December 26, 2024. Built as a personal project—developers wanted a game to destroy buildings, so they made one.