If you ever wanted to turn Minecraft blocks into a money printer, this is your shot. Crusher Block is a hyper-casual idle clicker where you spam-click blocks, watch them tumble into deadly saws, and collect coins to build an automated destruction factory. It's simple, mindless, and designed to eat your spare 10 minutes—though whether it deserves them is another question.
Getting started takes five seconds, but sticking around depends on how much you enjoy watching numbers go up.
You click on blocks to break them, or drag your cursor over the pickaxe icon to swing it manually. Each destroyed block drops a few coins. Early on, you're doing all the work yourself, clicking frantically to build up your starting capital. The physics are basic—blocks tumble down a ramp toward a spinning saw blade that chops them into currency.
Once you've saved enough coins, you buy "Creators" from the shop at the top. These units automatically spawn blocks that roll toward your saws, meaning you can step away and let the machine run itself. You'll also unlock additional saws and new block types as you level up. The core loop shifts from active clicking to strategic purchasing—deciding whether to spam cheap units or save for expensive upgrades.
The achievement menu shows a grid of 31 locked icons. Completing them grants bonus multipliers (I saw a "+31% coin bonus" displayed). Progress is slow, though—most achievements require grinding through thousands of blocks. The game expects you to leave it running in a tab while you do something else.
This is aimed squarely at kids aged 8-14 who recognize the Minecraft aesthetic and want something that doesn't require much brain power. If you're looking for a game to occupy your little sibling while you're busy, it'll work. For anyone over 16, the appeal runs out fast unless you're obsessed with incremental numbers. It's a perfect bathroom break game—just don't expect depth.
It's extremely low-energy. The background is a static gradient with cheap Minecraft-style clouds pasted on. There's no music mentioned, and the sound effects are probably just basic "clink" noises when coins drop. Visually, it's a mess—the UI uses clashing fonts (some look like Times New Roman next to pixelated icons), and the whole thing screams "first game made in a weekend tutorial." The physics are floaty and inconsistent, with blocks sometimes clipping through each other. It doesn't look polished, and frankly, it doesn't try to be. You're here to zone out, not to admire art.
The game saves your progress in your browser's local storage, so don't clear your cache unless you want to start over. Performance-wise, it's super light—this will run on a potato laptop from 2010. I didn't notice any lag even with dozens of blocks on screen. Mobile should handle it fine too, though the touch controls might feel cramped with all those tiny shop buttons at the top.
A forgettable time-waster that does exactly what the label says—nothing more, nothing less.
Responsive enough, though the cursor-dragging mechanic for the pickaxe feels clunky compared to simple clicking.
Developed by Neko_puf and released on January 25, 2026. It's clearly a first project—the rough edges are everywhere, but at least it's functional.