This is basically a Minecraft-themed idle clicker where you watch dirt blocks get shredded by automated saws while you collect coins. The goal? Build a passive income machine by upgrading your block spawners and crusher units until the numbers get so big they stop making sense. It's the kind of game you leave running in a tab while you do something more interesting.
It's ridiculously simple to start, but the progression curve slows to a crawl pretty fast.
You start by spending your starting coins on "Creator" units. These automatically spawn blocks onto the conveyor. Click the purchase button, watch the price go up, repeat. The blocks just sit there waiting to be destroyed.
Next, you buy "Saw" units that chew through the blocks and convert them into cash. The more saws you have, the faster blocks get processed. You can also manually swing a pickaxe by holding the mouse over it and dragging, but honestly, it's not worth the effort compared to just buying more automation.
Once you've got a basic setup running, you dump coins into upgrades that boost production speed or efficiency. The achievement menu shows 31 tasks that give you percentage bonuses—most are just "smash 1000 blocks" tier filler. Unlock new block types as you progress, though they're just reskins with bigger numbers.
This is for hyper-casual players who want something mindless to run in the background. If you like watching numbers slowly tick upward without much interaction, this hits that dopamine button. It's also safe for kids—no violence, no reading required. But if you want actual gameplay with decisions or skill, look elsewhere.
It's painfully low-effort. The visuals are a mess—stolen Minecraft dirt block textures slapped onto a generic idle game template with fonts that look like they were picked at random. The UI is cluttered, text overlaps containers, and there's zero visual polish. There's no music worth mentioning, just basic sound effects when blocks break. It feels like a mobile ad-farm game that somehow ended up on desktop. You'll zone out within five minutes.
The game auto-saves your progress using browser cookies, so don't clear your cache unless you want to start over. Performance-wise, it runs fine even on older machines since the graphics are basically stick figures and stolen assets. I didn't experience any lag, but that's probably because there's almost nothing happening on screen at once.
It's a time-waster that delivers exactly what it promises: mindless clicking and number inflation.
Responsive enough for what little interaction the game requires. Everything is point-and-click.
Developed by Neko_puf and released on January 25, 2026. It's a typical entry in the endless flood of low-budget idle games.