If you've ever lost 20 minutes to Puzzle Bobble or those ancient Bubble Shooter games on flip phones, this is basically that—with a space coat of paint. Tap, aim, and match three or more colored bubbles to clear 30 levels of progressively trickier clusters. It's simple, it's mindless, and it does the job when you need a brain break.
Getting started takes about five seconds. Mastering those bounced bank shots? That'll take a few tries.
You control a flying saucer parked at the bottom of the screen. Tap anywhere to pull up a dotted trajectory line, drag to aim, then release to launch. The line shows you exactly where the bubble will go—even the wall bounces. Before most shots, you get two bubble colors to pick from. Tap the saucer to swap between them and check how much ammo you have left.
Hit a cluster of the same color to connect three or more, and they'll pop. If you knock out the bubbles holding others up, those unsupported ones fall too—super satisfying when you clear half the screen in one shot. Watch out for flying bubbles (they stick until you burst them directly) and exploding bubbles (tap one and everything nearby detonates). The level ends when everything's gone or fallen.
You start each level with a set number of bubbles. Run out before clearing the screen, and you fail—there's a restart button right there on the screen, no loading required. Your score stacks up in the bottom-left corner, and the level number sits on the right. No lives system, no timers. Just you versus the bubble physics.
Perfect for casual players who want something low-stakes during a lunch break or while half-watching TV. Kids can handle it easily—no violence, no complex menus. If you're looking for deep strategy or fast-paced action, look elsewhere. This is a 5-minute distraction game, not a marathon session.
It's super chill. The pace is entirely in your control—no countdown clock screaming at you. The cosmic music is pleasant enough for the first few levels, then it starts to loop and fade into background noise. Visually, it's basic: flat gradient bubbles, a generic starfield backdrop, and UI buttons that look like they came from different asset packs. The whole thing feels like a 2012 mobile game ported to the browser. Not ugly, just... dated and functional.
The game saves your progress automatically using browser cache, so you can close the tab and pick up where you left off—just don't clear your browser data or you'll lose everything. Performance-wise, it's lightweight. I had zero lag on a five-year-old phone and a budget laptop. The touch controls are responsive, and the aiming line updates smoothly. No hiccups at all.
A solid time-waster if you're into match-three mechanics, but nothing here will blow your mind.
Simple and reliable. No weird delays or missed taps.
Developed by sgames1983@yandex.ru and released on December 3, 2025. It's a fresh upload, though the gameplay formula is ancient.