You're dropping a chill capybara through breakable platforms, trying not to splat on spikes below. Think Doodle Jump meets Ice Tower, but you're falling instead of jumping. The goal? Smash platforms at the right time, grab all the stars, and land your furry friend safely on the island. One wrong tap and you're starting over.
Getting started takes five seconds. Mastering the timing takes way longer.
You tap platforms below your capybara to destroy them. The little guy falls through the gap you create. Desktop players use left-click, mobile users just tap the screen. The tricky part? You need to clear the right platform at the right moment. Break one too early and you'll miss a star. Break one too late and you'll fall straight into spikes.
Spike traps sit at the bottom of every level, waiting to skewer your capybara. Some platforms move horizontally or appear in tricky formations. You can't rush—this isn't a speed game. Watch the layout, plan your taps, and drop in smooth stages. The game punishes button-mashers hard.
Every level has 3 stars scattered across the platform maze. Grabbing all of them unlocks the next stage and adds to your trophy count. Miss even one and you'll feel the itch to replay. The difficulty ramps up around Level 9, where platform spacing gets tight and stars float in riskier spots.
Perfect for kids under 10 who need something simple and safe. No violence, no ads interrupting the flow, just a cute rodent falling through colorful platforms. Adults looking for a 2-minute brain break will get their fix too, but don't expect deep strategy. This is casual comfort food.
It's super chill until it isn't. Early levels feel meditative—tap, fall, collect, repeat. Then the game throws moving platforms and tight gaps at you, and suddenly you're retrying the same stage four times. The visuals are basic vector art with flat colors and zero particle effects. No music stuck in my head, just simple sound effects when platforms break. Good for playing with a podcast on.
The game uses Playgama's cloud save system, so your progress follows you across devices. Just log in once and you're golden. Performance is solid even on budget phones—the low-poly graphics mean no lag spikes or frame drops. The portrait layout stretches awkwardly on desktop monitors, but it plays fine.
A cute, brainless time-killer that nails the "just one more level" hook.
Responsive enough. No input lag, which matters when timing platform breaks.
Developed by Dmytro Kodrul and released on January 27, 2026.